Has your character or the npc a custom made collision mesh ? Last time something like that happened to me, it was because the model compiler didn't like my custom collision model and replaced it with a super huge random shape. Result, everything on the map was stuck in the new model's collision mesh...
On Sun, Mar 20, 2011 at 10:28 PM, Michael Kramer <gameexpertmas...@gmail.com > wrote: > I looked through the back catalog of hlcoders list emails, but can't seem > to find out why my new NPC just sits there and sparks :) > > I created a new NPC from a dummy, and added the follow behavior, and I > notice that everytime I move, and the NPC should follow, it simply sparks > instead. (sparks fly from it's head) > > Any idea what is missing? > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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