Has your character or the npc a custom made collision mesh ? Last time
something like that happened to me, it was because the model compiler didn't
like my custom collision model and replaced it with a super huge random
shape. Result, everything on the map was stuck in the new model's collision
mesh...


On Sun, Mar 20, 2011 at 10:28 PM, Michael Kramer <gameexpertmas...@gmail.com
> wrote:

> I looked through the back catalog of hlcoders list emails, but can't seem
> to find out why my new NPC just sits there and sparks :)
>
> I created a new NPC from a dummy, and added the follow behavior, and I
> notice that everytime I move, and the NPC should follow, it simply sparks
> instead. (sparks fly from it's head)
>
> Any idea what is missing?
>
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