Agreed, but we just acquired a Scaleform GFx evaluation license for a project I'm working on. I was just curious if anybody has ever hacked up enough of the Source SDK code to implement essentially a different UI package in general, I would figure the process would be similar regardless of what package it is.
Of course being a Source SDK licensee would make things easier, but unfortunately the license that this project has with Valve is.... limiting to say the least. I'm still going to try, just to see how far I can get :) I'm sure I'll hit a huge roadblock somewhere. Got myself another Steam account specifically for this task, in case VAC flags me =/ Thanks Tony. -Cale On Tue, Apr 5, 2011 at 8:15 PM, Tony "omega" Sergi <omegal...@gmail.com>wrote: > I would think, given that scaleform requires a license to use, and to > attain their SDK, that noone would be implementing scaleform into SDK code, > but would rather do it as a licensee, and into the engine properly. > > Speaking of that, Mabinogi (vindictus) uses scaleform instead of VGUI. > > On Wed, Apr 6, 2011 at 4:48 AM, Cale Dunlap <cale.dun...@gmail.com> wrote: > >> This is probably a long-shot, but I thought I might ask before I embark on >> this journey... has anybody made any sort of attempt at implementing >> Scaleform into the Source SDK? I assume that since without the code to the >> material system interface this is nearly impossible, short of injecting >> assembly jumps into Direct3D after it's been loaded into memory and >> hijacking the render loop. I also assume this would get an account >> VAC-banned pretty quick....? >> >> Any input/feedback is appreciated. >> >> -Cale >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > > -- > -Tony > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders