The num_edicts trick only works for GoldSource games AFAIK. 2011/5/19 Adam "amckern" McKern <amck...@yahoo.com>
> Svencoop has had the same issue in recent versions, try and add -num_edicts > 4096 to the command line on your server start up. > > http://forums.alliedmods.net/showthread.php?t=54117 > > -------- > Owner Nigredo Studios http://www.nigredostudios.com > > --- On *Fri, 20/5/11, - Hannibal - <rafu...@hotmail.com>* wrote: > > > From: - Hannibal - <rafu...@hotmail.com> > Subject: [hlcoders] Increasing limits on Source Engine > To: hlcoders@list.valvesoftware.com > Received: Friday, 20 May, 2011, 7:04 AM > > > First of all, thanks for your efforts on improving the Source engine; the > current updates are great, and the 2009 one was a real evolution on Counter > Strike source. > > I'm a mapper in CS: Source ( Rafuron, aka Hannibal[SPA]) and we are hitting > very often the limits of dynamic entities loaded in a server at the most > known mod in CS, Zombie Mod. Around the world, there are servers with more > than 40 players (not only of Zombie Mod of CS), at many games like Team > Fortress 2, Left 4 Dead, etc... (as I see in lots of mapping forums), which > are having this problem. Mappers hit the 2048 dynamic entities easily if > they want to make big (and great) maps, specially for very populated > servers. There is no practical solution for this problem, unless you modify > this limit. > > I'm not sure that is risky to increase that number (to 4096 for example), > I'm a programmer too, and I know that sometimes, an application can't stand > such quantity of entities due a non scalable design, but if you can increase > it, please, do it. The maps are the essence of many mods, and every second, > players are more demanding; the only way to keep the glory of the Source > Engine and their games, is to increase the limits which let you build better > maps. I'm just one but I'm talking in the name of hundreds of mappers and > thousands of players. > > Also, you can't use the entity "Game_Text" in Counter-Strike: Source, and > the only reason seems to be lack of the RES file "ClientScheme" on the > cstrike/resource directory... > I included the file manually and works perfectly, allowing better (and > easier to see) messages on the maps... However, this file gets loaded when > you open the game, not the map; so including it on the .BSP file doesn't > help; and I can't force everyone downloading the game from a server to go > download and install manually the file... > Couldn't you add this file Counter-Strike: Source is lacking on the next > update? Seems so easy to do... > > > Thanks for all. > Sincerely, Rafuron. > > -----Inline Attachment Follows----- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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