The num_edicts trick only works for GoldSource games AFAIK.

2011/5/19 Adam "amckern" McKern <amck...@yahoo.com>

> Svencoop has had the same issue in recent versions, try and add -num_edicts
> 4096 to the command line on your server start up.
>
> http://forums.alliedmods.net/showthread.php?t=54117
>
> --------
> Owner Nigredo Studios http://www.nigredostudios.com
>
> --- On *Fri, 20/5/11, - Hannibal - <rafu...@hotmail.com>* wrote:
>
>
> From: - Hannibal - <rafu...@hotmail.com>
> Subject: [hlcoders] Increasing limits on Source Engine
> To: hlcoders@list.valvesoftware.com
> Received: Friday, 20 May, 2011, 7:04 AM
>
>
> First of all, thanks for your efforts on improving the Source engine; the
> current updates are great, and the 2009 one was a real evolution on Counter
> Strike source.
>
> I'm a mapper in CS: Source ( Rafuron, aka Hannibal[SPA]) and we are hitting
> very often the limits of dynamic entities loaded in a server at the most
> known mod in CS, Zombie Mod. Around the world, there are servers with more
> than 40 players (not only of Zombie Mod of CS), at many games like Team
> Fortress 2, Left 4 Dead, etc... (as I see in lots of mapping forums), which
> are having this problem. Mappers hit the 2048 dynamic entities easily if
> they want to make big (and great) maps, specially for very populated
> servers. There is no practical solution for this problem, unless you modify
> this limit.
>
> I'm not sure that is risky to increase that number (to 4096 for example),
> I'm a programmer too, and I know that sometimes, an application can't stand
> such quantity of entities due a non scalable design, but if you can increase
> it, please, do it. The maps are the essence of many mods, and every second,
> players are more demanding; the only way to keep the glory of the Source
> Engine and their games, is to increase the limits which let you build better
> maps. I'm just one but I'm talking in the name of hundreds of mappers and
> thousands of players.
>
> Also, you can't use the entity "Game_Text" in Counter-Strike: Source, and
> the only reason seems to be lack of the RES file "ClientScheme" on the
> cstrike/resource directory...
> I included the file manually and works perfectly, allowing better (and
> easier to see) messages on the maps... However, this file gets loaded when
> you open the game, not the map; so including it on the .BSP file doesn't
> help; and I can't force everyone downloading the game from a server to go
> download and install manually the file...
> Couldn't you add this file Counter-Strike: Source is lacking on the next
> update? Seems so easy to do...
>
>
> Thanks for all.
> Sincerely, Rafuron.
>
> -----Inline Attachment Follows-----
>
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