If anybody has seen HLFX / Spirit of HL (HL1 based mods) they added some crazy 
effects.
Bump mapping / stencil shadows / water shaders.

I’ve messed with this tech/rendering methods in small opengl applications, but 
adding them to the HL1 engine is way over my head.
There’s bits and pieces I’ve managed to gather around the internet, but it’s 
not very helpful when it’s in a different language / incomplete. 

Does anybody know how to go about doing basic stuff / messing around with the 
HL1 renderer?
Even something as simple as changing a texture at runtime with OpenGL calls.
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