if anyone wants to help with the source versoin that's cool, i stopped when i saw map size limit in hammer real maps are forever
On Tue, Jul 5, 2011 at 2:32 PM, Sam <aersi...@gmail.com> wrote: > awww nobody? i guess source modding is shitty due to lack of > popularity, maybe it needs more examples, tutorials, an ez free app > store etc :P > > i'm gonna go work on my asteroids like game with triangles in d3d + c# > and hopefully 50,0000 ai ships at the same time and some zoom caps, > untexed triangles are fast right? got a triangle class etc source on > aersixb9-techwar.blogspot.com approx or google my name got lots of > source + a 4d game would love to see a 4d version of source just put > more coords or ur functions etc vertexes also +2 directional movement > buttons and a diff render call or use 3d glasses > > maybe an easier editing mode, i was thinking like hammer, except less > vertex/poly shapes one '3d' gamelike view mostly (other windows hidden > but available prob hard to find if less popular/useful) but instead > place premade things like 'rooms' with ltitle menus and generators and > linking stuff to let users make and arrange neat maps with lots of > prebuilt shapes and ez distro and testing with ai etc > > On Tue, Jul 5, 2011 at 12:00 PM, > <hlcoders-requ...@list.valvesoftware.com> wrote: >> Send hlcoders mailing list submissions to >> hlcoders@list.valvesoftware.com >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> or, via email, send a message with subject or body 'help' to >> hlcoders-requ...@list.valvesoftware.com >> >> You can reach the person managing the list at >> hlcoders-ow...@list.valvesoftware.com >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of hlcoders digest..." >> >> >> Today's Topics: >> >> 1. gettin started lookin for team to work with? (Sam) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Mon, 4 Jul 2011 23:48:17 -0700 >> From: Sam <aersi...@gmail.com> >> To: hlcoders@list.valvesoftware.com >> Subject: [hlcoders] gettin started lookin for team to work with? >> Message-ID: >> <caehfqmwht7jxvoftvwqeo0cunw24wfdqlke-f63u4-ybc4g...@mail.gmail.com> >> Content-Type: text/plain; charset=ISO-8859-1 >> >> i was thinkin of doin whatever, or maybe something live to upgrade gun >> in open pvp large maps, or even just long or large style maps, i code >> mostly anyoen wanna work with me new to source sdk good at d3d dx etc >> sql asp maybe something like minecraft in source craft guns from the >> blocks + ammo lol maybe some turrets or armor too open pvp or teams >> etc maybe get a lot of ppl on one server too a big one or otherwise >> reduce bandwitdh or maybe have it be 4 maps + 4 servers and a web site >> + item shop or somethin ;p >> >> in the c# asp, maybe poker style too with recording and buy ins if >> anytone wants to do that, i'll work on toher people's stuff too if you >> want that or info etc >> >> >> >> ------------------------------ >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> End of hlcoders Digest, Vol 4, Issue 2 >> ************************************** >> > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders