CWaterBullet is an error in Valve's code. You had to fix it to get the normal SDK building too, you just don't remember. ;-) Everything is explained at the link I gave.

The absence of vgui_video is a problem. I have it, but it does now seem to have been removed from the SDK. I can build the client fine without that code but if it's a problem you can get the files here:

http://digitalpaintball.net/trac/export/2/Code/game/client/vgui_video.h
http://digitalpaintball.net/trac/export/5/src/game/client/vgui_video.cpp

They go in game/client/.

On 14/07/2011 2:00, Eek Glur wrote:
The SDK Skeleton does seem like an interesting starting base, assuming it doesn't have that problem - but I think it might be a little too stripped down for my needs (seeing that it can't actually start a playable server or do anything by default). Unless perhaps that was just something I messed up, but I get this error:

    Client missing DT class CWaterBullet
    Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed.

    Dropped Player from server (Disconnect by user.)


What codebase is this intended to be compiled with? Because, I see that it includes a 'vgui_video.cpp', which isn't in any of the 2007 SDKs I pulled from Source SDK (source code only and mp template) - Ended up removing it because even by including the file (thanks Google), there was a link error for it.

Anyway, it would still be nice find a solution back at the template mod - I've tried messing with the rates and interp console commands since the rates seemed a little low, but I still get the same effect. Reading up on interpolation though, it sounds very much like what the problem could be, only I've no idea what to do about it, since I obviously won't be understanding that completely, as a beginner.

On Wed, Jul 13, 2011 at 8:31 PM, Tom Edwards <t_edwa...@btinternet.com <mailto:t_edwa...@btinternet.com>> wrote:

    Someone else was talking about this a while back, I think it was
    related to interpolation. I don't recall the fix, but I do know
    that the SDK Skeleton player doesn't have the problem.
    https://code.google.com/p/sourcesdk-skeleton/

    On that subject, an Alien Swarm version of the skeleton is nearing
    release. There's only multiplayer ragdolls left to get working. :)


    On 13/07/2011 7:28, Eek Glur wrote:

        Well, I noticed the problem in the beginning - so yes, I am
        experiencing this in a clean base - 2007 multiplayer template,
        only fixes are compile fixes, release build, default game
        directory (appid 218), etc. One strange thing I noticed is
        that while playing is choppy, if I record a demo, on playback
        it will be super smooth as if there wasn't a problem at all.
        It's as if the client isn't properly syncronized with the
        server, while playing. I don't know, but I've had some other
        people try it out, and they have the same problem, too.

        Also, sorry for breaking format, I assumed receiving digests
        would still send my threads back individually - not the case :P

           How much and exactly where have you been "toying" with your
        source
           code? I
           assume you're not experiencing these issues with a clean,
           unmodified 2007
           scratch or template build?



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