CWaterBullet is an error in Valve's code. You had to fix it to get the
normal SDK building too, you just don't remember. ;-) Everything is
explained at the link I gave.
The absence of vgui_video is a problem. I have it, but it does now seem
to have been removed from the SDK. I can build the client fine without
that code but if it's a problem you can get the files here:
http://digitalpaintball.net/trac/export/2/Code/game/client/vgui_video.h
http://digitalpaintball.net/trac/export/5/src/game/client/vgui_video.cpp
They go in game/client/.
On 14/07/2011 2:00, Eek Glur wrote:
The SDK Skeleton does seem like an interesting starting base, assuming
it doesn't have that problem - but I think it might be a little too
stripped down for my needs (seeing that it can't actually start a
playable server or do anything by default). Unless perhaps that was
just something I messed up, but I get this error:
Client missing DT class CWaterBullet
Host_EndGame: CL_ParseClassInfo_EndClasses: CreateDecoders failed.
Dropped Player from server (Disconnect by user.)
What codebase is this intended to be compiled with? Because, I see
that it includes a 'vgui_video.cpp', which isn't in any of the 2007
SDKs I pulled from Source SDK (source code only and mp template) -
Ended up removing it because even by including the file (thanks
Google), there was a link error for it.
Anyway, it would still be nice find a solution back at the template
mod - I've tried messing with the rates and interp console commands
since the rates seemed a little low, but I still get the same effect.
Reading up on interpolation though, it sounds very much like what the
problem could be, only I've no idea what to do about it, since I
obviously won't be understanding that completely, as a beginner.
On Wed, Jul 13, 2011 at 8:31 PM, Tom Edwards <t_edwa...@btinternet.com
<mailto:t_edwa...@btinternet.com>> wrote:
Someone else was talking about this a while back, I think it was
related to interpolation. I don't recall the fix, but I do know
that the SDK Skeleton player doesn't have the problem.
https://code.google.com/p/sourcesdk-skeleton/
On that subject, an Alien Swarm version of the skeleton is nearing
release. There's only multiplayer ragdolls left to get working. :)
On 13/07/2011 7:28, Eek Glur wrote:
Well, I noticed the problem in the beginning - so yes, I am
experiencing this in a clean base - 2007 multiplayer template,
only fixes are compile fixes, release build, default game
directory (appid 218), etc. One strange thing I noticed is
that while playing is choppy, if I record a demo, on playback
it will be super smooth as if there wasn't a problem at all.
It's as if the client isn't properly syncronized with the
server, while playing. I don't know, but I've had some other
people try it out, and they have the same problem, too.
Also, sorry for breaking format, I assumed receiving digests
would still send my threads back individually - not the case :P
How much and exactly where have you been "toying" with your
source
code? I
assume you're not experiencing these issues with a clean,
unmodified 2007
scratch or template build?
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