try valve sdk first.. then do the client part of your mod then the server and see which is the problem
On Thu, Aug 4, 2011 at 11:30 AM, Jan Hartung <jan.hart...@gmx.de> wrote: > Hi all, > > > > Has anyone ever succeeded in creating a debug build on Linux? I can get my > code to compile without any problems as a release build, but with the debug > build the first thing that breaks the compile is the void FunctionCheck in > baseentity.h (line 1062). This runs the COMPILE_TIME_ASSERT from tier0/dbg.h > and obviously some function pointer seems to be 0 which is why I get a > doubled case value then. However, I don’t know which functions are checked > here and no name is given so I’m kinda stuck with fixing this. As it > wouldn’t hurt too much just for testing I went ahead and made the debug > version of the COMPILE_TIME_ASSERT function behave like the release version. > Then the compile stops with this error message: > > > > ../game/server/ai_hint.cpp: In static member function »static int > CAI_HintManager::GetFlags(const char*)«: > > ../game/server/ai_hint.cpp:687: Error: »strlwr« has not been defined in this > scope > > > > Any help with the COMPILE_TIME_ASSERT like where to look for the offending > function or a list of known problems when trying to build a debug .so (maybe > including the ai_hint.cpp problem) would be appreciated. > > > > Regards, > > Jan Hartung > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders