try valve sdk first.. then do the client part of your mod then the
server and see which is the problem

On Thu, Aug 4, 2011 at 11:30 AM, Jan Hartung <jan.hart...@gmx.de> wrote:
> Hi all,
>
>
>
> Has anyone ever succeeded in creating a debug build on Linux? I can get my
> code to compile without any problems as a release build, but with the debug
> build the first thing that breaks the compile is the void FunctionCheck in
> baseentity.h (line 1062). This runs the COMPILE_TIME_ASSERT from tier0/dbg.h
> and obviously some function pointer seems to be 0 which is why I get a
> doubled case value then. However, I don’t know which functions are checked
> here and no name is given so I’m kinda stuck with fixing this. As it
> wouldn’t hurt too much just for testing I went ahead and made the debug
> version of the COMPILE_TIME_ASSERT function behave like the release version.
> Then the compile stops with this error message:
>
>
>
> ../game/server/ai_hint.cpp: In static member function »static int
> CAI_HintManager::GetFlags(const char*)«:
>
> ../game/server/ai_hint.cpp:687: Error: »strlwr« has not been defined in this
> scope
>
>
>
> Any help with the COMPILE_TIME_ASSERT like where to look for the offending
> function or a list of known problems when trying to build a debug .so (maybe
> including the ai_hint.cpp problem) would be appreciated.
>
>
>
> Regards,
>
> Jan Hartung
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlcoders

Reply via email to