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On Thu, Aug 18, 2011 at 3:33 PM, <hlcoders-requ...@list.valvesoftware.com>wrote:

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> Today's Topics:
>
>   1. Re: Mp prediction CSGo (Saul Rennison)
>   2. Re: hlcoders Digest, Vol 5, Issue 21 (Aaron Johnson)
>   3. Re: hlcoders Digest, Vol 5, Issue 21 (Tobias Kammersgaard)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Thu, 18 Aug 2011 20:38:10 +0100
> From: Saul Rennison <saul.renni...@gmail.com>
> To: Discussion of Half-Life Programming
>        <hlcoders@list.valvesoftware.com>
> Subject: Re: [hlcoders] Mp prediction CSGo
> Message-ID:
>        <cad6yl_usldb7x-g1dc9l1rvwtup2gbrcutbf83evrkui5_x...@mail.gmail.com
> >
> Content-Type: text/plain; charset="iso-8859-1"
>
> Quake 3 accuracy? There was no accuracy in Quake 3.
>
>
> Kind regards,
> *Saul Rennison*
>
>
> On 18 August 2011 13:12, Aaron Johnson <ajohnson2...@comcast.net> wrote:
>
> > please tell me your geniuses with also rewrite the precision mechanisms.
> >
> > i want to see quake 3 accuracy, when im deagle on all the auto bettys.
> >
> > thanks.
> >
> > save the pc competiton from oblivion.
> >
> > or im going indy with my skills game.
> >
> > Sent from my iPhone
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
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> ------------------------------
>
> Message: 2
> Date: Thu, 18 Aug 2011 15:26:49 -0500
> From: Aaron Johnson <ajohnson2...@comcast.net>
> To: "hlcoders@list.valvesoftware.com"
>        <hlcoders@list.valvesoftware.com>
> Subject: Re: [hlcoders] hlcoders Digest, Vol 5, Issue 21
> Message-ID: <1147be1e-7eb5-4527-839e-efb137eee...@comcast.net>
> Content-Type: text/plain;       charset=us-ascii
>
> Silly... And fun.
>
> Correct, I was asking for the mechanics to match 1.3.
>
> Friend had suggested, lowering the reward bonus. "I stopped playing because
> it was not rewarding spawning with $16,000 and a para." More so he enjoyed
> the leveling and almost linked 1.4 to WoW leveling system's enjoyment
> factor.
>
> Worry please. Skillsmod, is going to use a different engine, unless the
> walking jankyness, extraneous, from hl2. Is removed.
>
> I was hoping Valve might consider looking at the possible growth.
> Competitive, non-killer, skill game.
>
> I know a team that I could easily, cross that, difficulty get a game done
> in a meaning full time.
>
> No more, FF non-sense. Talking completely renovated. No models, props,
> sounds from valve. (unlike the s.t.a.l.k.e.r. franchise, and many ru indie
> games)
>
> Time is no issue, free development with the consideration of a license to
> source, not the gaben taz hl2world (publicity?)
>
> It wont be DnForever (done for ever).
>
> We can work punctually. (leaving out the racial and homophobic fighting
> *sneeze*)
>
> We have two to three great coders, and a medium userbase who can achieve
> some beautiful maps.
>
> Contract?
>
> I'd have to be fair. But I'd like to develop as an indie studio!
>
> After all its a community evolved "sport".
>
> People love it, even new players.
>
> Im commited this would be my hearts work, much like the redesign of hl1.
>
> Honest.
>
> 6-12 expressed and willed to.
>
> Commercial game, as Gary's mod
>
> Thanks for not taking the communities hard work and pumping it into you own
> reputation.
>
> Guess thats why writers dont wear thick black glasses but a
> draw-my-attention orange clothing apparel.
>
> Just being silly raising the bar, I always had to lower it, or get some one
> to give me a boost.
>
> CS GO collaberation, looking forward. Marked for the calendar.
>
> On a fun note, some forward this to the  most fitting communicator,
> personality.
> ~ Ty :P
>
> For a quick tour at valve for my brother and myself. He works promotions
> for CBS. Very professional.
>
> I think Im half Gabes height. But I got them Richlee hollywood boots, when
> they were mail order / phone only.
>
> pss
>
> I have an obsession with construction and warehouse material in my visual
> perspective.
>
> Ever been so distracted by the thrashed-esque. You end up in the wrong
> country.
>
> I loved the 'T' spray sound, it prevented me from becoming a hoodlum.
>
> I woke up in Canada once following a trail of idk paintballing all the
> adopt a free way signs, with good accuracy. I thought I was seeing things
>
> PLUS!!! no aimbots or punk buster (loved their logo gui, 1.3/4)
>
> Shoot me, anything. I read all, I read.
>
> When it's done loading
>
> --  Aaron .
>
> Sent from my iPhone
>
> On 2011-08-18, at 12:27 PM, hlcoders-requ...@list.valvesoftware.com wrote:
>
> > Send hlcoders mailing list submissions to
> >    hlcoders@list.valvesoftware.com
> >
> > To subscribe or unsubscribe via the World Wide Web, visit
> >    http://list.valvesoftware.com/mailman/listinfo/hlcoders
> > or, via email, send a message with subject or body 'help' to
> >    hlcoders-requ...@list.valvesoftware.com
> >
> > You can reach the person managing the list at
> >    hlcoders-ow...@list.valvesoftware.com
> >
> > When replying, please edit your Subject line so it is more specific
> > than "Re: Contents of hlcoders digest..."
> >
> >
> > Today's Topics:
> >
> >   1. Re: Counter Strike SDK (Daku dawid)
> >   2. Mp prediction CSGo (Aaron Johnson)
> >   3. Re: Mp prediction CSGo (Psy_Commando)
> >   4. Re: Mp prediction CSGo (Minh Le)
> >
> >
> > ----------------------------------------------------------------------
> >
> > Message: 1
> > Date: Thu, 18 Aug 2011 13:21:10 +0200
> > From: Daku dawid <szo2...@gmail.com>
> > To: Discussion of Half-Life Programming
> >    <hlcoders@list.valvesoftware.com>
> > Subject: Re: [hlcoders] Counter Strike SDK
> > Message-ID:
> >    <can09eyb94uoaxlbmk-3kwwggrm03nbadxoix9jqnrcygoea...@mail.gmail.com>
> > Content-Type: text/plain; charset="iso-8859-1"
> >
> > but i try it on original hl and there it doesn't work too
> >
> > 2011/8/18 Tobias Kammersgaard <tobias.kammersga...@gmail.com>
> >
> >> The Counter-Strie 1.6 engine is most likely different from the Half-Life
> 1
> >> engine. Or its trying to load the client.dll and your custom DLL vise
> versa.
> >>
> >> - ScarT
> >>
> >>
> >>
> >> On 18 August 2011 12:59, Daku dawid <szo2...@gmail.com> wrote:
> >>
> >>> I build the SDK 2.3 version everything is fine RELEASE and DEBUG
> compiles
> >>> but after uploading the files to appropriate folders in the game at
> >>> startowaniu valve at the end of the server throws an error
> >>> just tried to upload the files to the folders in cstrike
> >>> when I start server in cs 1.6 i got an error
> >>> " User Msg 'ResetHUD': 1bytes written, excepted 0 "
> >>>
> >>> 2011/8/18 Tony "omega" Sergi <omegal...@gmail.com>
> >>>
> >>>> SDK 2.3 absolutely works on steam. What makes you think it doesn't?
> >>>>
> >>>>
> >>>> On Thu, Aug 18, 2011 at 1:19 AM, Daku dawid <szo2...@gmail.com>
> wrote:
> >>>>
> >>>>> i have SDK 2.3 but it doesn't work on steam ;/ if i had running
> source
> >>>>>
> >>>>> I was able to write their own very similar modification to CS.
> >>>>> I am a disciple of technical information does not depend on earning
> me
> >>>>> money, I want to check only their skills
> >>>>> I know it is difficult to understand me, because my English is not
> the
> >>>>> best
> >>>>> I also have a partial source of the CS eg ak47 m4a1 aug etc but i can
> >>>>> compile only MP.dll  but not client.dll and them in dot
> >>>>> if I could find or get from your source code for Half-Life running on
> >>>>> steam and is used with CS I was in heaven but it's taken afew
> possible
> >>>>>
> >>>>> 2011/8/17 Stephen Micheals <stephen.miche...@gmail.com>
> >>>>>
> >>>>>> the source code for CS1.6 was never released and i doubt it ever
> will
> >>>>>> be.
> >>>>>>
> >>>>>> We may someday see the source code for Half-life1 released, Maybe.
> but
> >>>>>> not cs 1.6.
> >>>>>>
> >>>>>> If you want to create a CS 1.6 clone you are going to have to do it
> >>>>>> from scratch.
> >>>>>>
> >>>>>> On Wed, Aug 17, 2011 at 8:11 AM, Daku dawid <szo2...@gmail.com>
> wrote:
> >>>>>>> Wellcome
> >>>>>>> I wanted to ask whether it is possible to
> >>>>>>> obtain sources of mod Counter-Strike 1.6
> >>>>>>> I know it's silly to ask, and that at such a moment when comes a
> >>>>>> new mod
> >>>>>>> I wanted to write his own version of CS 1.6, of course, for
> >>>>>>> your approval, that it was not commercial use
> >>>>>>> only the public unlessprohibited by your company
> >>>>>>> please quick response even in the event of refusal
> >>>>>>>
> >>>>>>> Thanks and best regards Daku
> >>>>>>
> >>>>>
> >>>>
> >>>> --
> >>>> -Tony
> >>>>
> >>>>
> >>>> _______________________________________________
> >>>> To unsubscribe, edit your list preferences, or view the list archives,
> >>>> please visit:
> >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>>
> >>>>
> >>>>
> >>>
> >>> _______________________________________________
> >>> To unsubscribe, edit your list preferences, or view the list archives,
> >>> please visit:
> >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>>
> >>>
> >>>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
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> >
> > ------------------------------
> >
> > Message: 2
> > Date: Thu, 18 Aug 2011 07:12:56 -0500
> > From: Aaron Johnson <ajohnson2...@comcast.net>
> > To: "hlcoders@list.valvesoftware.com"
> >    <hlcoders@list.valvesoftware.com>
> > Subject: [hlcoders] Mp prediction CSGo
> > Message-ID: <f8274957-22bc-4f6b-bf84-1b5627e9f...@comcast.net>
> > Content-Type: text/plain;    charset=us-ascii
> >
> > please tell me your geniuses with also rewrite the precision mechanisms.
> >
> > i want to see quake 3 accuracy, when im deagle on all the auto bettys.
> >
> > thanks.
> >
> > save the pc competiton from oblivion.
> >
> > or im going indy with my skills game.
> >
> > Sent from my iPhone
> >
> >
> >
> > ------------------------------
> >
> > Message: 3
> > Date: Thu, 18 Aug 2011 13:02:53 -0400
> > From: Psy_Commando <psycomma...@gmail.com>
> > To: Discussion of Half-Life Programming
> >    <hlcoders@list.valvesoftware.com>
> > Subject: Re: [hlcoders] Mp prediction CSGo
> > Message-ID:
> >    <cabtrx2bbon7u4aap8+octvyopjc9wt6naetx8vpralbxfnr...@mail.gmail.com>
> > Content-Type: text/plain; charset="iso-8859-1"
> >
> > Are you a bot ?
> >
> > On Thu, Aug 18, 2011 at 8:12 AM, Aaron Johnson <ajohnson2...@comcast.net
> >wrote:
> >
> >> please tell me your geniuses with also rewrite the precision mechanisms.
> >>
> >> i want to see quake 3 accuracy, when im deagle on all the auto bettys.
> >>
> >> thanks.
> >>
> >> save the pc competiton from oblivion.
> >>
> >> or im going indy with my skills game.
> >>
> >> Sent from my iPhone
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> >> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
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> >
> >
> > ------------------------------
> >
> > Message: 4
> > Date: Thu, 18 Aug 2011 10:28:11 -0700
> > From: Minh Le <minh...@telus.net>
> > To: hlcoders@list.valvesoftware.com
> > Subject: Re: [hlcoders] Mp prediction CSGo
> > Message-ID: <4e4d4bab.9010...@telus.net>
> > Content-Type: text/plain; charset="iso-8859-1"; Format="flowed"
> >
> > don't agitate him :)
> > We don't want him to take his "Skills game" to Indiana Jones.
> >
> > On 8/18/2011 10:02 AM, Psy_Commando wrote:
> >> Are you a bot ?
> >>
> >> On Thu, Aug 18, 2011 at 8:12 AM, Aaron Johnson
> >> <ajohnson2...@comcast.net <mailto:ajohnson2...@comcast.net>> wrote:
> >>
> >>    please tell me your geniuses with also rewrite the precision
> >>    mechanisms.
> >>
> >>    i want to see quake 3 accuracy, when im deagle on all the auto
> bettys.
> >>
> >>    thanks.
> >>
> >>    save the pc competiton from oblivion.
> >>
> >>    or im going indy with my skills game.
> >>
> >>    Sent from my iPhone
> >>
> >>    _______________________________________________
> >>    To unsubscribe, edit your list preferences, or view the list
> >>    archives, please visit:
> >>    http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >>
> >>
> >> _______________________________________________
> >> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >>
> >
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> >
> > ------------------------------
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlcoders
> >
> >
> >
> > End of hlcoders Digest, Vol 5, Issue 21
> > ***************************************
>
>
>
> ------------------------------
>
> Message: 3
> Date: Thu, 18 Aug 2011 22:33:14 +0200
> From: Tobias Kammersgaard <tobias.kammersga...@gmail.com>
> To: Discussion of Half-Life Programming
>        <hlcoders@list.valvesoftware.com>
> Subject: Re: [hlcoders] hlcoders Digest, Vol 5, Issue 21
> Message-ID:
>        <CAE5zS1a-8d7BnSGVFddakYha=rd30jimzzbgurceutlntkm...@mail.gmail.com
> >
> Content-Type: text/plain; charset="iso-8859-1"
>
> What is this I don't even
>
> - ScarT
>
>
> On 18 August 2011 22:26, Aaron Johnson <ajohnson2...@comcast.net> wrote:
>
> > Silly... And fun.
> >
> > Correct, I was asking for the mechanics to match 1.3.
> >
> > Friend had suggested, lowering the reward bonus. "I stopped playing
> because
> > it was not rewarding spawning with $16,000 and a para." More so he
> enjoyed
> > the leveling and almost linked 1.4 to WoW leveling system's enjoyment
> > factor.
> >
> > Worry please. Skillsmod, is going to use a different engine, unless the
> > walking jankyness, extraneous, from hl2. Is removed.
> >
> > I was hoping Valve might consider looking at the possible growth.
> > Competitive, non-killer, skill game.
> >
> > I know a team that I could easily, cross that, difficulty get a game done
> > in a meaning full time.
> >
> > No more, FF non-sense. Talking completely renovated. No models, props,
> > sounds from valve. (unlike the s.t.a.l.k.e.r. franchise, and many ru
> indie
> > games)
> >
> > Time is no issue, free development with the consideration of a license to
> > source, not the gaben taz hl2world (publicity?)
> >
> > It wont be DnForever (done for ever).
> >
> > We can work punctually. (leaving out the racial and homophobic fighting
> > *sneeze*)
> >
> > We have two to three great coders, and a medium userbase who can achieve
> > some beautiful maps.
> >
> > Contract?
> >
> > I'd have to be fair. But I'd like to develop as an indie studio!
> >
> > After all its a community evolved "sport".
> >
> > People love it, even new players.
> >
> > Im commited this would be my hearts work, much like the redesign of hl1.
> >
> > Honest.
> >
> > 6-12 expressed and willed to.
> >
> > Commercial game, as Gary's mod
> >
> > Thanks for not taking the communities hard work and pumping it into you
> own
> > reputation.
> >
> > Guess thats why writers dont wear thick black glasses but a
> > draw-my-attention orange clothing apparel.
> >
> > Just being silly raising the bar, I always had to lower it, or get some
> one
> > to give me a boost.
> >
> > CS GO collaberation, looking forward. Marked for the calendar.
> >
> > On a fun note, some forward this to the  most fitting communicator,
> > personality.
> > ~ Ty :P
> >
> > For a quick tour at valve for my brother and myself. He works promotions
> > for CBS. Very professional.
> >
> > I think Im half Gabes height. But I got them Richlee hollywood boots,
> when
> > they were mail order / phone only.
> >
> > pss
> >
> > I have an obsession with construction and warehouse material in my visual
> > perspective.
> >
> > Ever been so distracted by the thrashed-esque. You end up in the wrong
> > country.
> >
> > I loved the 'T' spray sound, it prevented me from becoming a hoodlum.
> >
> > I woke up in Canada once following a trail of idk paintballing all the
> > adopt a free way signs, with good accuracy. I thought I was seeing things
> >
> > PLUS!!! no aimbots or punk buster (loved their logo gui, 1.3/4)
> >
> > Shoot me, anything. I read all, I read.
> >
> > When it's done loading
> >
> > --  Aaron .
> >
> > Sent from my iPhone
> >
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>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
>
>
> End of hlcoders Digest, Vol 5, Issue 22
> ***************************************
>
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