Confirmed bot On Thu, Aug 18, 2011 at 3:33 PM, <hlcoders-requ...@list.valvesoftware.com>wrote:
> Send hlcoders mailing list submissions to > hlcoders@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlcoders > or, via email, send a message with subject or body 'help' to > hlcoders-requ...@list.valvesoftware.com > > You can reach the person managing the list at > hlcoders-ow...@list.valvesoftware.com > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlcoders digest..." > > > Today's Topics: > > 1. Re: Mp prediction CSGo (Saul Rennison) > 2. Re: hlcoders Digest, Vol 5, Issue 21 (Aaron Johnson) > 3. Re: hlcoders Digest, Vol 5, Issue 21 (Tobias Kammersgaard) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Thu, 18 Aug 2011 20:38:10 +0100 > From: Saul Rennison <saul.renni...@gmail.com> > To: Discussion of Half-Life Programming > <hlcoders@list.valvesoftware.com> > Subject: Re: [hlcoders] Mp prediction CSGo > Message-ID: > <cad6yl_usldb7x-g1dc9l1rvwtup2gbrcutbf83evrkui5_x...@mail.gmail.com > > > Content-Type: text/plain; charset="iso-8859-1" > > Quake 3 accuracy? There was no accuracy in Quake 3. > > > Kind regards, > *Saul Rennison* > > > On 18 August 2011 13:12, Aaron Johnson <ajohnson2...@comcast.net> wrote: > > > please tell me your geniuses with also rewrite the precision mechanisms. > > > > i want to see quake 3 accuracy, when im deagle on all the auto bettys. > > > > thanks. > > > > save the pc competiton from oblivion. > > > > or im going indy with my skills game. > > > > Sent from my iPhone > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://list.valvesoftware.com/mailman/private/hlcoders/attachments/20110818/0224a5cc/attachment-0001.html > > > > ------------------------------ > > Message: 2 > Date: Thu, 18 Aug 2011 15:26:49 -0500 > From: Aaron Johnson <ajohnson2...@comcast.net> > To: "hlcoders@list.valvesoftware.com" > <hlcoders@list.valvesoftware.com> > Subject: Re: [hlcoders] hlcoders Digest, Vol 5, Issue 21 > Message-ID: <1147be1e-7eb5-4527-839e-efb137eee...@comcast.net> > Content-Type: text/plain; charset=us-ascii > > Silly... And fun. > > Correct, I was asking for the mechanics to match 1.3. > > Friend had suggested, lowering the reward bonus. "I stopped playing because > it was not rewarding spawning with $16,000 and a para." More so he enjoyed > the leveling and almost linked 1.4 to WoW leveling system's enjoyment > factor. > > Worry please. Skillsmod, is going to use a different engine, unless the > walking jankyness, extraneous, from hl2. Is removed. > > I was hoping Valve might consider looking at the possible growth. > Competitive, non-killer, skill game. > > I know a team that I could easily, cross that, difficulty get a game done > in a meaning full time. > > No more, FF non-sense. Talking completely renovated. No models, props, > sounds from valve. (unlike the s.t.a.l.k.e.r. franchise, and many ru indie > games) > > Time is no issue, free development with the consideration of a license to > source, not the gaben taz hl2world (publicity?) > > It wont be DnForever (done for ever). > > We can work punctually. (leaving out the racial and homophobic fighting > *sneeze*) > > We have two to three great coders, and a medium userbase who can achieve > some beautiful maps. > > Contract? > > I'd have to be fair. But I'd like to develop as an indie studio! > > After all its a community evolved "sport". > > People love it, even new players. > > Im commited this would be my hearts work, much like the redesign of hl1. > > Honest. > > 6-12 expressed and willed to. > > Commercial game, as Gary's mod > > Thanks for not taking the communities hard work and pumping it into you own > reputation. > > Guess thats why writers dont wear thick black glasses but a > draw-my-attention orange clothing apparel. > > Just being silly raising the bar, I always had to lower it, or get some one > to give me a boost. > > CS GO collaberation, looking forward. Marked for the calendar. > > On a fun note, some forward this to the most fitting communicator, > personality. > ~ Ty :P > > For a quick tour at valve for my brother and myself. He works promotions > for CBS. Very professional. > > I think Im half Gabes height. But I got them Richlee hollywood boots, when > they were mail order / phone only. > > pss > > I have an obsession with construction and warehouse material in my visual > perspective. > > Ever been so distracted by the thrashed-esque. You end up in the wrong > country. > > I loved the 'T' spray sound, it prevented me from becoming a hoodlum. > > I woke up in Canada once following a trail of idk paintballing all the > adopt a free way signs, with good accuracy. I thought I was seeing things > > PLUS!!! no aimbots or punk buster (loved their logo gui, 1.3/4) > > Shoot me, anything. I read all, I read. > > When it's done loading > > -- Aaron . > > Sent from my iPhone > > On 2011-08-18, at 12:27 PM, hlcoders-requ...@list.valvesoftware.com wrote: > > > Send hlcoders mailing list submissions to > > hlcoders@list.valvesoftware.com > > > > To subscribe or unsubscribe via the World Wide Web, visit > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > or, via email, send a message with subject or body 'help' to > > hlcoders-requ...@list.valvesoftware.com > > > > You can reach the person managing the list at > > hlcoders-ow...@list.valvesoftware.com > > > > When replying, please edit your Subject line so it is more specific > > than "Re: Contents of hlcoders digest..." > > > > > > Today's Topics: > > > > 1. Re: Counter Strike SDK (Daku dawid) > > 2. Mp prediction CSGo (Aaron Johnson) > > 3. Re: Mp prediction CSGo (Psy_Commando) > > 4. Re: Mp prediction CSGo (Minh Le) > > > > > > ---------------------------------------------------------------------- > > > > Message: 1 > > Date: Thu, 18 Aug 2011 13:21:10 +0200 > > From: Daku dawid <szo2...@gmail.com> > > To: Discussion of Half-Life Programming > > <hlcoders@list.valvesoftware.com> > > Subject: Re: [hlcoders] Counter Strike SDK > > Message-ID: > > <can09eyb94uoaxlbmk-3kwwggrm03nbadxoix9jqnrcygoea...@mail.gmail.com> > > Content-Type: text/plain; charset="iso-8859-1" > > > > but i try it on original hl and there it doesn't work too > > > > 2011/8/18 Tobias Kammersgaard <tobias.kammersga...@gmail.com> > > > >> The Counter-Strie 1.6 engine is most likely different from the Half-Life > 1 > >> engine. Or its trying to load the client.dll and your custom DLL vise > versa. > >> > >> - ScarT > >> > >> > >> > >> On 18 August 2011 12:59, Daku dawid <szo2...@gmail.com> wrote: > >> > >>> I build the SDK 2.3 version everything is fine RELEASE and DEBUG > compiles > >>> but after uploading the files to appropriate folders in the game at > >>> startowaniu valve at the end of the server throws an error > >>> just tried to upload the files to the folders in cstrike > >>> when I start server in cs 1.6 i got an error > >>> " User Msg 'ResetHUD': 1bytes written, excepted 0 " > >>> > >>> 2011/8/18 Tony "omega" Sergi <omegal...@gmail.com> > >>> > >>>> SDK 2.3 absolutely works on steam. What makes you think it doesn't? > >>>> > >>>> > >>>> On Thu, Aug 18, 2011 at 1:19 AM, Daku dawid <szo2...@gmail.com> > wrote: > >>>> > >>>>> i have SDK 2.3 but it doesn't work on steam ;/ if i had running > source > >>>>> > >>>>> I was able to write their own very similar modification to CS. > >>>>> I am a disciple of technical information does not depend on earning > me > >>>>> money, I want to check only their skills > >>>>> I know it is difficult to understand me, because my English is not > the > >>>>> best > >>>>> I also have a partial source of the CS eg ak47 m4a1 aug etc but i can > >>>>> compile only MP.dll but not client.dll and them in dot > >>>>> if I could find or get from your source code for Half-Life running on > >>>>> steam and is used with CS I was in heaven but it's taken afew > possible > >>>>> > >>>>> 2011/8/17 Stephen Micheals <stephen.miche...@gmail.com> > >>>>> > >>>>>> the source code for CS1.6 was never released and i doubt it ever > will > >>>>>> be. > >>>>>> > >>>>>> We may someday see the source code for Half-life1 released, Maybe. > but > >>>>>> not cs 1.6. > >>>>>> > >>>>>> If you want to create a CS 1.6 clone you are going to have to do it > >>>>>> from scratch. > >>>>>> > >>>>>> On Wed, Aug 17, 2011 at 8:11 AM, Daku dawid <szo2...@gmail.com> > wrote: > >>>>>>> Wellcome > >>>>>>> I wanted to ask whether it is possible to > >>>>>>> obtain sources of mod Counter-Strike 1.6 > >>>>>>> I know it's silly to ask, and that at such a moment when comes a > >>>>>> new mod > >>>>>>> I wanted to write his own version of CS 1.6, of course, for > >>>>>>> your approval, that it was not commercial use > >>>>>>> only the public unlessprohibited by your company > >>>>>>> please quick response even in the event of refusal > >>>>>>> > >>>>>>> Thanks and best regards Daku > >>>>>> > >>>>> > >>>> > >>>> -- > >>>> -Tony > >>>> > >>>> > >>>> _______________________________________________ > >>>> To unsubscribe, edit your list preferences, or view the list archives, > >>>> please visit: > >>>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>>> > >>>> > >>>> > >>> > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >>> please visit: > >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >>> > >>> > >>> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: < > http://list.valvesoftware.com/mailman/private/hlcoders/attachments/20110818/fe7459c4/attachment-0001.html > > > > > > ------------------------------ > > > > Message: 2 > > Date: Thu, 18 Aug 2011 07:12:56 -0500 > > From: Aaron Johnson <ajohnson2...@comcast.net> > > To: "hlcoders@list.valvesoftware.com" > > <hlcoders@list.valvesoftware.com> > > Subject: [hlcoders] Mp prediction CSGo > > Message-ID: <f8274957-22bc-4f6b-bf84-1b5627e9f...@comcast.net> > > Content-Type: text/plain; charset=us-ascii > > > > please tell me your geniuses with also rewrite the precision mechanisms. > > > > i want to see quake 3 accuracy, when im deagle on all the auto bettys. > > > > thanks. > > > > save the pc competiton from oblivion. > > > > or im going indy with my skills game. > > > > Sent from my iPhone > > > > > > > > ------------------------------ > > > > Message: 3 > > Date: Thu, 18 Aug 2011 13:02:53 -0400 > > From: Psy_Commando <psycomma...@gmail.com> > > To: Discussion of Half-Life Programming > > <hlcoders@list.valvesoftware.com> > > Subject: Re: [hlcoders] Mp prediction CSGo > > Message-ID: > > <cabtrx2bbon7u4aap8+octvyopjc9wt6naetx8vpralbxfnr...@mail.gmail.com> > > Content-Type: text/plain; charset="iso-8859-1" > > > > Are you a bot ? > > > > On Thu, Aug 18, 2011 at 8:12 AM, Aaron Johnson <ajohnson2...@comcast.net > >wrote: > > > >> please tell me your geniuses with also rewrite the precision mechanisms. > >> > >> i want to see quake 3 accuracy, when im deagle on all the auto bettys. > >> > >> thanks. > >> > >> save the pc competiton from oblivion. > >> > >> or im going indy with my skills game. > >> > >> Sent from my iPhone > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: < > http://list.valvesoftware.com/mailman/private/hlcoders/attachments/20110818/d30d7a93/attachment-0001.html > > > > > > ------------------------------ > > > > Message: 4 > > Date: Thu, 18 Aug 2011 10:28:11 -0700 > > From: Minh Le <minh...@telus.net> > > To: hlcoders@list.valvesoftware.com > > Subject: Re: [hlcoders] Mp prediction CSGo > > Message-ID: <4e4d4bab.9010...@telus.net> > > Content-Type: text/plain; charset="iso-8859-1"; Format="flowed" > > > > don't agitate him :) > > We don't want him to take his "Skills game" to Indiana Jones. > > > > On 8/18/2011 10:02 AM, Psy_Commando wrote: > >> Are you a bot ? > >> > >> On Thu, Aug 18, 2011 at 8:12 AM, Aaron Johnson > >> <ajohnson2...@comcast.net <mailto:ajohnson2...@comcast.net>> wrote: > >> > >> please tell me your geniuses with also rewrite the precision > >> mechanisms. > >> > >> i want to see quake 3 accuracy, when im deagle on all the auto > bettys. > >> > >> thanks. > >> > >> save the pc competiton from oblivion. > >> > >> or im going indy with my skills game. > >> > >> Sent from my iPhone > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > >> > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >> > > > > -------------- next part -------------- > > An HTML attachment was scrubbed... > > URL: < > http://list.valvesoftware.com/mailman/private/hlcoders/attachments/20110818/2e510de7/attachment.html > > > > > > ------------------------------ > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > > > > > End of hlcoders Digest, Vol 5, Issue 21 > > *************************************** > > > > ------------------------------ > > Message: 3 > Date: Thu, 18 Aug 2011 22:33:14 +0200 > From: Tobias Kammersgaard <tobias.kammersga...@gmail.com> > To: Discussion of Half-Life Programming > <hlcoders@list.valvesoftware.com> > Subject: Re: [hlcoders] hlcoders Digest, Vol 5, Issue 21 > Message-ID: > <CAE5zS1a-8d7BnSGVFddakYha=rd30jimzzbgurceutlntkm...@mail.gmail.com > > > Content-Type: text/plain; charset="iso-8859-1" > > What is this I don't even > > - ScarT > > > On 18 August 2011 22:26, Aaron Johnson <ajohnson2...@comcast.net> wrote: > > > Silly... And fun. > > > > Correct, I was asking for the mechanics to match 1.3. > > > > Friend had suggested, lowering the reward bonus. "I stopped playing > because > > it was not rewarding spawning with $16,000 and a para." More so he > enjoyed > > the leveling and almost linked 1.4 to WoW leveling system's enjoyment > > factor. > > > > Worry please. Skillsmod, is going to use a different engine, unless the > > walking jankyness, extraneous, from hl2. Is removed. > > > > I was hoping Valve might consider looking at the possible growth. > > Competitive, non-killer, skill game. > > > > I know a team that I could easily, cross that, difficulty get a game done > > in a meaning full time. > > > > No more, FF non-sense. Talking completely renovated. No models, props, > > sounds from valve. (unlike the s.t.a.l.k.e.r. franchise, and many ru > indie > > games) > > > > Time is no issue, free development with the consideration of a license to > > source, not the gaben taz hl2world (publicity?) > > > > It wont be DnForever (done for ever). > > > > We can work punctually. (leaving out the racial and homophobic fighting > > *sneeze*) > > > > We have two to three great coders, and a medium userbase who can achieve > > some beautiful maps. > > > > Contract? > > > > I'd have to be fair. But I'd like to develop as an indie studio! > > > > After all its a community evolved "sport". > > > > People love it, even new players. > > > > Im commited this would be my hearts work, much like the redesign of hl1. > > > > Honest. > > > > 6-12 expressed and willed to. > > > > Commercial game, as Gary's mod > > > > Thanks for not taking the communities hard work and pumping it into you > own > > reputation. > > > > Guess thats why writers dont wear thick black glasses but a > > draw-my-attention orange clothing apparel. > > > > Just being silly raising the bar, I always had to lower it, or get some > one > > to give me a boost. > > > > CS GO collaberation, looking forward. Marked for the calendar. > > > > On a fun note, some forward this to the most fitting communicator, > > personality. > > ~ Ty :P > > > > For a quick tour at valve for my brother and myself. He works promotions > > for CBS. Very professional. > > > > I think Im half Gabes height. But I got them Richlee hollywood boots, > when > > they were mail order / phone only. > > > > pss > > > > I have an obsession with construction and warehouse material in my visual > > perspective. > > > > Ever been so distracted by the thrashed-esque. You end up in the wrong > > country. > > > > I loved the 'T' spray sound, it prevented me from becoming a hoodlum. > > > > I woke up in Canada once following a trail of idk paintballing all the > > adopt a free way signs, with good accuracy. I thought I was seeing things > > > > PLUS!!! no aimbots or punk buster (loved their logo gui, 1.3/4) > > > > Shoot me, anything. I read all, I read. > > > > When it's done loading > > > > -- Aaron . > > > > Sent from my iPhone > > > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: < > http://list.valvesoftware.com/mailman/private/hlcoders/attachments/20110818/9890f018/attachment.html > > > > ------------------------------ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > End of hlcoders Digest, Vol 5, Issue 22 > *************************************** >
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