Do it on the client in CBaseViewModel. Create a client side entity and attach it to the view model.
2011/8/22 Arthur Blizzard <atrblizz...@live.com> > Hello. > > I'm trying to create another model entity on the viewmodel which to be > attached to the weapon. Basicly, what I'm trying to do is to use the hands > model as a separate model entity instead of having them attached to the > weapon model, because it's not really ideal to use different type of hands > with different set of animations for each as submodels. > I am uncertain of where exactly the other model entity needs to be spawn > and set the specific hands model's activity based on the weapon's activity, > like reloading or shooting and to attach the model to the weapon viewmodel. > I believe this would be the best approach, unlike including 4 hands models > to each weapon model. > > Thanks in advance. > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > -- -Tony
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