Do it on the client in CBaseViewModel. Create a client side entity and
attach it to the view model.


2011/8/22 Arthur Blizzard <atrblizz...@live.com>

>  Hello.
>
> I'm trying to create another model entity on the viewmodel which to be
> attached to the weapon. Basicly, what I'm trying to do is to use the hands
> model as a separate model entity instead of having them attached to the
> weapon model, because it's not really ideal to use different type of hands
> with different set of animations for each as submodels.
> I am uncertain of where exactly the other model entity needs to be spawn
> and set the specific hands model's activity based on the weapon's activity,
> like reloading or shooting and to attach the model to the weapon viewmodel.
> I believe this would be the best approach, unlike including 4 hands models
> to each weapon model.
>
> Thanks in advance.
>
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-- 
-Tony
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