If you need a really large font, it might be worth it to save the font as .jpeg or other image resources, put those on textured quads or billboards, and then scale them with the d3d functions...or also just the large font stuff, put the entire string on a custom image then load that as an object?
On Thu, Sep 1, 2011 at 12:00 PM, <hlcoders-requ...@list.valvesoftware.com> wrote: > Send hlcoders mailing list submissions to > hlcoders@list.valvesoftware.com > > To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlcoders > or, via email, send a message with subject or body 'help' to > hlcoders-requ...@list.valvesoftware.com > > You can reach the person managing the list at > hlcoders-ow...@list.valvesoftware.com > > When replying, please edit your Subject line so it is more specific > than "Re: Contents of hlcoders digest..." > > > Today's Topics: > > 1. Re: Font size cap? (Ben K.) > 2. Re: hlcoders Digest, Vol 5, Issue 33 (Aaron Johnson) > 3. 128x128 (Aaron Johnson) > 4. Re: Font size cap? (James Deeman) > > > ---------------------------------------------------------------------- > > Message: 1 > Date: Wed, 31 Aug 2011 23:57:21 +0200 > From: "Ben K." <amo...@online.de> > To: Discussion of Half-Life Programming > <hlcoders@list.valvesoftware.com> > Subject: Re: [hlcoders] Font size cap? > Message-ID: <4e5eae41.7080...@online.de> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > I figured a 128x128 bitmap is all you're gonna get. I've run into this > limit myself. Considered using a texture, maybe with $distancealpha ( > http://developer.valvesoftware.com/wiki/$distancealpha ) yet? > > Cheers, > > Ben > > James Deeman wrote: >> Is there a cap to how large your font can go? I am finding that after >> a certain point the size of the glyphs just don't change, around 120 >> 'tall' value in the Scheme file. Is this right? Anyone know what the >> actual figure is? >> >> Any replies appreciated. >> >> -- >> James Deeman >> Nottingham, UK > > > > > ------------------------------ > > Message: 2 > Date: Thu, 1 Sep 2011 01:12:34 -0500 > From: Aaron Johnson <ajohnson2...@comcast.net> > To: "hlcoders@list.valvesoftware.com" > <hlcoders@list.valvesoftware.com> > Subject: Re: [hlcoders] hlcoders Digest, Vol 5, Issue 33 > Message-ID: <c67e070d-28dc-4cb2-912a-278f95ad2...@comcast.net> > Content-Type: text/plain; charset=us-ascii > > You stood... I stand with by you. same1-2 sum12 > > Sent from my iPhone > > On 2011-08-31, at 2:00 PM, hlcoders-requ...@list.valvesoftware.com wrote: > >> Send hlcoders mailing list submissions to >> hlcoders@list.valvesoftware.com >> >> To subscribe or unsubscribe via the World Wide Web, visit >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> or, via email, send a message with subject or body 'help' to >> hlcoders-requ...@list.valvesoftware.com >> >> You can reach the person managing the list at >> hlcoders-ow...@list.valvesoftware.com >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of hlcoders digest..." >> >> >> Today's Topics: >> >> 1. Font size cap? (James Deeman) >> 2. Re: hlcoders Digest, Vol 5, Issue 32 (Aaron Johnson) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Wed, 31 Aug 2011 13:35:26 +0100 >> From: James Deeman <james.dee...@googlemail.com> >> To: hlcoders@list.valvesoftware.com >> Subject: [hlcoders] Font size cap? >> Message-ID: >> <CAM5jABdU5hdTj1b3=zkzotwbgxfoncc1emrkh-eyzrjfyx0...@mail.gmail.com> >> Content-Type: text/plain; charset="iso-8859-1" >> >> Is there a cap to how large your font can go? I am finding that after a >> certain point the size of the glyphs just don't change, around 120 'tall' >> value in the Scheme file. Is this right? Anyone know what the actual figure >> is? >> >> Any replies appreciated. >> >> -- >> James Deeman >> Nottingham, UK >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: >> <http://list.valvesoftware.com/mailman/private/hlcoders/attachments/20110831/ee5876fb/attachment-0001.html> >> >> ------------------------------ >> >> Message: 2 >> Date: Wed, 31 Aug 2011 10:15:22 -0500 >> From: Aaron Johnson <ajohnson2...@comcast.net> >> To: "hlcoders@list.valvesoftware.com" >> <hlcoders@list.valvesoftware.com> >> Subject: Re: [hlcoders] hlcoders Digest, Vol 5, Issue 32 >> Message-ID: <4ac11f4c-380a-4d57-8a26-6c081f3a2...@comcast.net> >> Content-Type: text/plain; charset=us-ascii >> >> I love you man! Thank you for, those shared videos!! The music and added cpp >> or amx sma ... w/e. you get what im feeling. makes me feel like a million >> bucks. >> >> Thankz and good job! >> >> Sent from my iPhone >> >> On 2011-08-30, at 2:00 PM, hlcoders-requ...@list.valvesoftware.com wrote: >> >>> Send hlcoders mailing list submissions to >>> hlcoders@list.valvesoftware.com >>> >>> To subscribe or unsubscribe via the World Wide Web, visit >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> or, via email, send a message with subject or body 'help' to >>> hlcoders-requ...@list.valvesoftware.com >>> >>> You can reach the person managing the list at >>> hlcoders-ow...@list.valvesoftware.com >>> >>> When replying, please edit your Subject line so it is more specific >>> than "Re: Contents of hlcoders digest..." >>> >>> >>> Today's Topics: >>> >>> 1. how to set time task to change model (Daku dawid) >>> 2. Re: how to set time task to change model (Daku dawid) >>> 3. My 1st mod (Alex Jones) >>> >>> >>> ---------------------------------------------------------------------- >>> >>> Message: 1 >>> Date: Tue, 30 Aug 2011 17:55:41 +0200 >>> From: Daku dawid <szo2...@gmail.com> >>> To: Discussion of Half-Life Programming >>> <hlcoders@list.valvesoftware.com> >>> Subject: [hlcoders] how to set time task to change model >>> Message-ID: >>> <can09eyb2kkdxfuegrvz9gxjudgaaxbkvnunrc8sdwr3tbmd...@mail.gmail.com> >>> Content-Type: text/plain; charset="iso-8859-1" >>> >>> Hi >>> >>> I don't know how to set model after e.g. 3 sec >>> in AmxModX is possible but here im not good like in amxx >>> -------------- next part -------------- >>> An HTML attachment was scrubbed... >>> URL: >>> <http://list.valvesoftware.com/mailman/private/hlcoders/attachments/20110830/8bd98a21/attachment-0001.html> >>> >>> ------------------------------ >>> >>> Message: 2 >>> Date: Tue, 30 Aug 2011 18:02:05 +0200 >>> From: Daku dawid <szo2...@gmail.com> >>> To: Discussion of Half-Life Programming >>> <hlcoders@list.valvesoftware.com> >>> Subject: Re: [hlcoders] how to set time task to change model >>> Message-ID: >>> <CAN09eYAS=x4pwzoxyneyoptzmzgrbkrrs4_j+mqnepf86ax...@mail.gmail.com> >>> Content-Type: text/plain; charset="iso-8859-1" >>> >>> now in HL SDK i make this >>> http://www.youtube.com/watch?v=1TQw5GHae0U >>> >>> but i want to make this >>> http://www.youtube.com/watch?v=j5HItmqcFTg&t=5<http://www.youtube.com/watch?v=j5HItmqcFTg&t=53> >>> 0 >>> >>> 2011/8/30 Daku dawid <szo2...@gmail.com> >>> >>>> Hi >>>> >>>> I don't know how to set model after e.g. 3 sec >>>> in AmxModX is possible but here im not good like in amxx >>>> >>>> >>> -------------- next part -------------- >>> An HTML attachment was scrubbed... >>> URL: >>> <http://list.valvesoftware.com/mailman/private/hlcoders/attachments/20110830/d77702c5/attachment-0001.html> >>> >>> ------------------------------ >>> >>> Message: 3 >>> Date: Tue, 30 Aug 2011 12:38:49 -0400 >>> From: Alex Jones <acj3...@gmail.com> >>> To: hlcoders@list.valvesoftware.com >>> Subject: [hlcoders] My 1st mod >>> Message-ID: >>> <cahrv7dm18pfqysl8x8hnroro0jbzyntzsku2tnzg6t6d9nn...@mail.gmail.com> >>> Content-Type: text/plain; charset="iso-8859-1" >>> >>> I'm making a multiplayer mod using SourceMod 2007 and the Halflife 2 >>> Deathmatch exe. I'm currently trying to find a way to test it in debug mode >>> with multiple bots on different teams, but whenever I try to add more than >>> one bot (using bot_add) it fails. Also, I'm trying to change how the scores >>> are modified but I can't find where that is taken care of in teamplay. >>> Finally, whenever I kill the one bot I can make, I get hit with all sorts of >>> assertions that fail. Is this a debug thing? Or is there something that >>> needs to be changed when setting up the project that I have forgotten to do. >>> The error reads >>> >>> studio.cpp (920) : Assertion Failed: i >= 0 && i < GetNumSeq() >>> >>> Thanks for the help in advance >>> -Alex >>> -------------- next part -------------- >>> An HTML attachment was scrubbed... >>> URL: >>> <http://list.valvesoftware.com/mailman/private/hlcoders/attachments/20110830/576e71a3/attachment-0001.html> >>> >>> ------------------------------ >>> >>> _______________________________________________ >>> To unsubscribe, edit your list preferences, or view the list archives, >>> please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders >>> >>> >>> >>> End of hlcoders Digest, Vol 5, Issue 32 >>> *************************************** >> >> >> >> ------------------------------ >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> >> End of hlcoders Digest, Vol 5, Issue 33 >> *************************************** > > > > ------------------------------ > > Message: 3 > Date: Thu, 1 Sep 2011 01:13:41 -0500 > From: Aaron Johnson <ajohnson2...@comcast.net> > To: "hlcoders@list.valvesoftware.com" > <hlcoders@list.valvesoftware.com> > Subject: [hlcoders] 128x128 > Message-ID: <608d6a20-647c-4620-b625-322cfe8ac...@comcast.net> > Content-Type: text/plain; charset=us-ascii > > 16bit ill bury myseld for 1DAKU > > Sent from my iPhone > > > > ------------------------------ > > Message: 4 > Date: Thu, 1 Sep 2011 09:20:25 +0100 > From: James Deeman <james.dee...@googlemail.com> > To: Discussion of Half-Life Programming > <hlcoders@list.valvesoftware.com> > Subject: Re: [hlcoders] Font size cap? > Message-ID: > <cam5jabdsk4ejflvklthc-jr5ogjp45bxaej2vp4bmcsqo3r...@mail.gmail.com> > Content-Type: text/plain; charset="iso-8859-1" > > Ah ofc, 128 would make sense. Thanks for that, and good call on the texture > thing, will make a note of that. Cheers, > > James. > > On 31 August 2011 22:57, Ben K. <amo...@online.de> wrote: > >> I figured a 128x128 bitmap is all you're gonna get. I've run into this >> limit myself. Considered using a texture, maybe with $distancealpha ( >> http://developer.**valvesoftware.com/wiki/$**distancealpha<http://developer.valvesoftware.com/wiki/$distancealpha>) >> yet? >> >> Cheers, >> >> Ben >> >> >> James Deeman wrote: >> >>> Is there a cap to how large your font can go? I am finding that after a >>> certain point the size of the glyphs just don't change, around 120 'tall' >>> value in the Scheme file. Is this right? Anyone know what the actual figure >>> is? >>> >>> Any replies appreciated. >>> >>> -- >>> James Deeman >>> Nottingham, UK >>> >> >> >> ______________________________**_________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/**mailman/listinfo/hlcoders<http://list.valvesoftware.com/mailman/listinfo/hlcoders> >> >> > > > -- > James Deeman > Nottingham, UK > -------------- next part -------------- > An HTML attachment was scrubbed... > URL: > <http://list.valvesoftware.com/mailman/private/hlcoders/attachments/20110901/d9a9a790/attachment-0001.html> > > ------------------------------ > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > > > End of hlcoders Digest, Vol 6, Issue 1 > ************************************** > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders