They did change it properly. They both added a function (to the end, to avoid breakage) and bumped the version number (to ServerGameClients004).

virtual void            ClientSpawned( edict_t *pEntity ) = 0;

at the end, right after ClientCommandKeyValues.

On 10/14/2011 11:55 PM, Ronny Schedel wrote:
Hello,

does anyone know what is changed in the IServergameclients interface, it does not load anymore?

When do they learn how to change interfaces in the proper way?

Best regards

Ronny Schedel

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