Hi all, I am trying to implement a background image on level load that corresponds with the upcoming level. I got a fullscreen image to show up without a problem thanks to Tony's response a few years ago to that question. However, I am at a loss as to how to figure out which map is currently loading on the client BEFORE OnLevelInitPreEntity() is fired (which fires ~4/5 into the loading sequence). Once ingame, this is not an issue because everything works properly in terms of event messaging and checking convars, etc.
To be clear: when you first start a listen server, or even when you connect to a server from the browser, I haven't a clue how to get the current level's name that is loading. Any help would be greatly appreciated, thanks guys! I have tried already: 1. engine->GetLevelName() 2. Checking for game_init event message 3. Callback installed to "map" (which doesn't work at all, since its a ConCommand) Jonathan White <Killer Monkey>
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders