Hi guys, I've got another batch of issues :)

First, has anyone been able to make proper crosshairs for third person over
the shoulder view ? since the shooting pos is in diagonals from the camera's
perspective, it makes the actual point of impact differ based on distance. I
thought about tracing constantly but it seems a little inefficient to me, is
there a simple way to do this ?

Next, I'm in the process of creating a cover system, in the style of Mass
Effect and Metal Gear Solid. I'm having problems making the character lean
against a wall. And should I actually rotate the player entity's origin, or
simply animate the turning around, when leaning against a wall?

Finally, I got a basic ledge climbing code working, but I want to add to it
and do something similar to this:
http://www.youtube.com/watch?feature=player_embedded&v=GFu44oeLYPI
What I'm doing right now is, tracing the player hull 2 times, once above the
player, and once at the top of the ledge, I then evaluate if I have enough
space on the ledge, and just teleport the player into position.
Here's what it looks in action right now :
http://www.youtube.com/watch?v=XiO-GacEBJc
I'd like to have him hold the ledge, but I'm not too sure whats the best
course of action. Anybody done this before ?
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