Hi guys, I've got another batch of issues :) First, has anyone been able to make proper crosshairs for third person over the shoulder view ? since the shooting pos is in diagonals from the camera's perspective, it makes the actual point of impact differ based on distance. I thought about tracing constantly but it seems a little inefficient to me, is there a simple way to do this ?
Next, I'm in the process of creating a cover system, in the style of Mass Effect and Metal Gear Solid. I'm having problems making the character lean against a wall. And should I actually rotate the player entity's origin, or simply animate the turning around, when leaning against a wall? Finally, I got a basic ledge climbing code working, but I want to add to it and do something similar to this: http://www.youtube.com/watch?feature=player_embedded&v=GFu44oeLYPI What I'm doing right now is, tracing the player hull 2 times, once above the player, and once at the top of the ledge, I then evaluate if I have enough space on the ledge, and just teleport the player into position. Here's what it looks in action right now : http://www.youtube.com/watch?v=XiO-GacEBJc I'd like to have him hold the ledge, but I'm not too sure whats the best course of action. Anybody done this before ?
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