Seriously? I find his concerns about the speed of C# on 64 bit machines running under a D3D based interpreter to be highly insightful. And p2p in clients in Source, he may well be pushing the Source engine into a whole new era. Who are you guys to hold back such progressive ideas?
On Mon, Oct 31, 2011 at 12:28 AM, Jonathan Murphy <nuclearfri...@gmail.com>wrote: > Bot theory seems plausible especially because he ignores all our attempts > to talk to him. :( > > On Sun, Oct 30, 2011 at 11:42 PM, Jan Hartung <jan.hart...@gmx.de> wrote: > >> I’m almost certain that it’s a bot concatenating a bunch of loosely >> connected strings to build lenghty mails.**** >> >> ** ** >> >> Jan**** >> >> ** ** >> >> *Von:* hlcoders-boun...@list.valvesoftware.com [mailto: >> hlcoders-boun...@list.valvesoftware.com] *Im Auftrag von *Tony "omega" >> Sergi >> >> *Gesendet:* Sonntag, 30. Oktober 2011 03:53 >> >> *An:* Discussion of Half-Life Programming >> *Betreff:* Re: [hlcoders] A very fast novel game based on tf2 sdk, and >> makin money by sharing freely counterintuitively like billy**** >> >> ** ** >> >> This is the one and only time that i'm going to reply to anything you've >> said, >> >> >> *Pro-Tip*: Don't Post here when you're High. >> You make no sense 100% of the time. >> >> -Tony >> >> **** >> >> On Sun, Oct 30, 2011 at 5:11 AM, Sam <aersi...@gmail.com> wrote:**** >> >> just thought of this...one 'new' game based on tf2 might be simply >> modding the #s for the user.**** >> >> **** >> >> One option is increasing hitpoints and decreasing dmg for longer battles* >> *** >> >> **** >> >> ** ** >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders >> >> >> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > >
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