Seriously?  I find his concerns about the speed of C# on 64 bit machines
running under a D3D based interpreter to be highly insightful.  And p2p in
clients in Source, he may well be pushing the Source engine into a whole
new era.  Who are you guys to hold back such progressive ideas?

On Mon, Oct 31, 2011 at 12:28 AM, Jonathan Murphy
<nuclearfri...@gmail.com>wrote:

> Bot theory seems plausible especially because he ignores all our attempts
> to talk to him. :(
>
> On Sun, Oct 30, 2011 at 11:42 PM, Jan Hartung <jan.hart...@gmx.de> wrote:
>
>> I’m almost certain that it’s a bot concatenating a bunch of loosely
>> connected strings to build lenghty mails.****
>>
>> ** **
>>
>> Jan****
>>
>> ** **
>>
>> *Von:* hlcoders-boun...@list.valvesoftware.com [mailto:
>> hlcoders-boun...@list.valvesoftware.com] *Im Auftrag von *Tony "omega"
>> Sergi
>>
>> *Gesendet:* Sonntag, 30. Oktober 2011 03:53
>>
>> *An:* Discussion of Half-Life Programming
>> *Betreff:* Re: [hlcoders] A very fast novel game based on tf2 sdk, and
>> makin money by sharing freely counterintuitively like billy****
>>
>> ** **
>>
>> This is the one and only time that i'm going to reply to anything you've
>> said,
>>
>>
>> *Pro-Tip*: Don't Post here when you're High.
>> You make no sense 100% of the time.
>>
>> -Tony
>>
>> ****
>>
>> On Sun, Oct 30, 2011 at 5:11 AM, Sam <aersi...@gmail.com> wrote:****
>>
>> just thought of this...one 'new' game based on tf2 might be simply
>> modding the #s for the user.****
>>
>>  ****
>>
>> One option is increasing hitpoints and decreasing dmg for longer battles*
>> ***
>>
>>  ****
>>
>> ** **
>>
>> _______________________________________________
>> To unsubscribe, edit your list preferences, or view the list archives,
>> please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>>
>>
>>
>
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