Hi, I am brand new to source modding (currently reading the developer wiki) and I need some guidance to know the general steps to accomplish what I want to do (if it's possible). I have been working on creating an "alternative" for closed captioning as another assistive solution for deaf and hard of hearing players. My proposal is to create a "synesthesia approach", which is making the player able to "see" the sounds (at least the most relevant) in game (like here: http://www.youtube.com/watch?v=QWil81gl50I). In practical terms, that means I want to attach a particle effect that I am going to create to each (positional) sound effect in the game and some parameters of the particle effect will be set by features extracted from the sound signal (using an audio information retrieval framework called Marsyas <http://marsyas.info/>).
So, with my (very) limited knowledge of source modding, I would like to ask some questions: 1. I was planning on adapting the first three chapters of HL2 to just include this "synesthesia option". Am I able to use the HL2 content (e.g. the vmf files for the first three chapters) or is it not available? 2. As far as I know, I need to create this parametric particle effect in Hammer. Is it possible to include it in HL2's bsp files (as there are no official vmf files)? 3. The Marsyas framework is a dll that can be used to extract information from audio signals. Is it possible (and how) to consume this dll from inside the mod? 4. Is there a centralized place in the code to look for playback functions so I could "inject" some code there? I deeply appreciate your help =) Thanks in advance! Flávio Roberto http://www.dcc.ufmg.br/~flavioro/
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