Hi,
I'm currently in the process of creating a bunch of new entities, ultimately those are either derived from CBaseTrigger (for the brush entities) and CBaseAnimating (for the point entities). These two types of entities are meant to interact when the CBaseAnimating type touches the CBaseTrigger type. While both entities do work perfectly when the player touches them, the touch function of the CBaseTrigger type doesn't fire when I move the CBaseAnimating one into its volume. I'm pretty sure this should be quite easy to achieve but I just cannot find out what I'm doing wrong here. Any hints on how to make the touch function of the trigger entity fire when the point entity touches it would be welcome. Thanks, Jan
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