Hi,

 

I'm currently in the process of creating a bunch of new entities,
ultimately those are either derived from CBaseTrigger (for the brush
entities) and CBaseAnimating (for the point entities). These two types
of entities are meant to interact when the CBaseAnimating type touches
the CBaseTrigger type. While both entities do work perfectly when the
player touches them, the touch function of the CBaseTrigger type doesn't
fire when I move the CBaseAnimating one into its volume. I'm pretty sure
this should be quite easy to achieve but I just cannot find out what I'm
doing wrong here. Any hints on how to make the touch function of the
trigger entity fire when the point entity touches it would be welcome.

 

Thanks,

Jan

 

_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders

Reply via email to