I don't want to get scenes from a specific mod, I'm trying to open the format. 11.04.2012 23:43 пользователь "Tero Knuutinen" < tero.knuuti...@googlemail.com> написал:
> Have you tried asking the mod developers to get the files? > > 11. huhtikuuta 2012 22.00 <hlcoders-requ...@list.valvesoftware.com>kirjoitti: > >> Send hlcoders mailing list submissions to >> hlcoders@list.valvesoftware.com >> >> To subscribe or unsubscribe via the World Wide Web, visit >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> or, via email, send a message with subject or body 'help' to >> hlcoders-requ...@list.valvesoftware.com >> >> You can reach the person managing the list at >> hlcoders-ow...@list.valvesoftware.com >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of hlcoders digest..." >> >> >> Today's Topics: >> >> 1. Problems with file names in scenes.image (SiPlus) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Wed, 11 Apr 2012 11:54:24 +0400 >> From: SiPlus <hwguy.sip...@gmail.com> >> To: hlcoders@list.valvesoftware.com >> Subject: [hlcoders] Problems with file names in scenes.image >> Message-ID: <4f8538b0.4080...@gmail.com> >> Content-Type: text/plain; charset=ISO-8859-1; format=flowed >> >> Hello hlcoders, I'm trying to extract scenes.image from a mod, and I >> have a problem. >> >> The scene file names are stored as CRC hashes in the file. Because hash >> is one-direction thing, I have to parse scene names from maps' entity >> lumps and hash them. >> >> But I have a problem. In scenes.image, the hashes (or not hashes, in >> source code they're called crcFilename) increment from file to file, >> from somewhere near 0x00000000 to somewhere near 0xffffffff. It doesn't >> really look like a CRC hash, because CRC is completely random and >> randomly changes if even a single bit was modified. When I hash scene >> names in maps, they are completely different. >> >> And it doesn't appear that the hash is stored in the binary scene >> itself. It isn't the scene's CRC either. >> >> Please help if you know the format. Thanks in advance. >> >> >> >> ------------------------------ >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> >> End of hlcoders Digest, Vol 13, Issue 7 >> *************************************** >> > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders