play nice everyone. here is a distaction! should it be somewhat straightforward to code select HL1 monsters into HL2?
part2: if i want to do rally points would creating a temporary entity the ai can target (and i can attach models/effects to) at desired location be a better choice than trying to tell them coordinates? -----Original Message----- Date: Thursday, June 14, 2012 12:40:08 pm To: hlcoders@list.valvesoftware.com From: hlcoders-requ...@list.valvesoftware.com Subject: hlcoders Digest, Vol 15, Issue 15 Send hlcoders mailing list submissions to hlcoders@list.valvesoftware.com To subscribe or unsubscribe via the World Wide Web, visit https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders or, via email, send a message with subject or body 'help' to hlcoders-requ...@list.valvesoftware.com You can reach the person managing the list at hlcoders-ow...@list.valvesoftware.com When replying, please edit your Subject line so it is more specific than "Re: Contents of hlcoders digest..." Today's Topics: 1. Re: Prediction Jerkiness with aircraft ? (Michael Kramer) ---------------------------------------------------------------------- Message: 1 Date: Thu, 14 Jun 2012 11:39:23 -0600 From: Michael Kramer <kra...@siosphere.com> To: Discussion of Half-Life Programming <hlcoders@list.valvesoftware.com> Subject: Re: [hlcoders] Prediction Jerkiness with aircraft ? Message-ID: <CALbPHHg=6050i3S1tW+yNHVaSsvxuTrhJyVB87TrqQ=ecn5...@mail.gmail.com> Content-Type: text/plain; charset="iso-8859-1" The fact you could do it even once is kind of remarkable in a way. On Thu, Jun 14, 2012 at 11:27 AM, Psy_Commando <psycomma...@gmail.com>wrote: > I'm sorry Saul, but I can't pull out a computer that can run asw out of my > ass everyday... > > > On Thu, Jun 14, 2012 at 11:35 AM, Saul Rennison > <saul.renni...@gmail.com>wrote: > >> Stephen Swires, 21st April, on this exact thread: >> "It maybe worth mentioning that net_fakelag is broken on listen servers >> in Alien Swarm. It works on dedicated, however" >> >> Stephen Swires, 28th April, also on this thread: >> "Like I said. Fake lag does not work properly on listen servers in ASW. >> You can check for any lag prediction issues by creating a local dedicated >> server and connecting to it, then fake lag works as intended." >> >> You were told what the bug was almost 2 months ago, and you didn't test >> to see if that was the problem? Jeez man :D >> >> >> Kind regards, >> *Saul Rennison* >> >> >> >> On 14 June 20 _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders