play nice everyone. here is a distaction!

should it be somewhat straightforward to code select HL1 monsters into HL2?

part2:
if i want to do rally points would creating a temporary entity the ai can 
target (and i can attach models/effects to) at desired location be a better 
choice than trying to tell them coordinates? 
-----Original Message-----
Date: Thursday, June 14, 2012 12:40:08 pm
To: hlcoders@list.valvesoftware.com
From: hlcoders-requ...@list.valvesoftware.com
Subject: hlcoders Digest, Vol 15, Issue 15

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Today's Topics:

   1. Re: Prediction Jerkiness with aircraft ? (Michael Kramer)


----------------------------------------------------------------------

Message: 1
Date: Thu, 14 Jun 2012 11:39:23 -0600
From: Michael Kramer <kra...@siosphere.com>
To: Discussion of Half-Life Programming
        <hlcoders@list.valvesoftware.com>
Subject: Re: [hlcoders] Prediction Jerkiness with aircraft ?
Message-ID:
        <CALbPHHg=6050i3S1tW+yNHVaSsvxuTrhJyVB87TrqQ=ecn5...@mail.gmail.com>
Content-Type: text/plain; charset="iso-8859-1"

The fact you could do it even once is kind of remarkable in a way.

On Thu, Jun 14, 2012 at 11:27 AM, Psy_Commando <psycomma...@gmail.com>wrote:

> I'm sorry Saul, but I can't pull out a computer that can run asw out of my
> ass everyday...
>
>
> On Thu, Jun 14, 2012 at 11:35 AM, Saul Rennison 
> <saul.renni...@gmail.com>wrote:
>
>> Stephen Swires, 21st April, on this exact thread:
>> "It maybe worth mentioning that net_fakelag is broken on listen servers
>> in Alien Swarm. It works on dedicated, however"
>>
>> Stephen Swires, 28th April, also on this thread:
>> "Like I said. Fake lag does not work properly on listen servers in ASW.
>> You can check for any lag prediction issues by creating a local dedicated
>> server and connecting to it, then fake lag works as intended."
>>
>> You were told what the bug was almost 2 months ago, and you didn't test
>> to see if that was the problem? Jeez man :D
>>
>>
>> Kind regards,
>> *Saul Rennison*
>>
>>
>>
>> On 14 June 20


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