Thank you very much! It works perfectly. Zbyl
On 10 September 2012 16:39, Saul Rennison <saul.renni...@gmail.com> wrote: > Sorry, my mind is still stuck in 2004. I meant IMatRenderContext, not > IMaterialSystem. > > > Kind regards, > Saul Rennison > > > On 10 September 2012 16:38, Saul Rennison <saul.renni...@gmail.com> wrote: > >> Have you checked out IMaterialSystem::ReadPixels? You will most likely >> need to set your render target with IMaterialSystem::SetRenderTarget >> beforehand. >> >> >> Kind regards, >> Saul Rennison >> >> >> >> On 10 September 2012 16:32, Zbyszek Skowron <zby...@gmail.com> wrote: >> >>> Hi! >>> >>> I would like to know if it is possible to read back data from a render >>> target, for example _rt_Camera? >>> I want to render the scene from the point of view of a point_camera >>> entity, and then manually analyze the picture. >>> >>> ITexture interface doesn't expose any ReadPixels() method. >>> IVTFTexture exposes ImageData() method, but: >>> - I don't know how to get IVTFTexture interface from a render target >>> texture (if even possible), >>> - I don't know how to ensure that render target texture is readable. >>> >>> IMaterial and ISurface interfaces are of no help either. >>> D3DDevice or equivalent is not available. >>> Procedural textures (ITextureRegenerator) apparently don't work. >>> >>> Is there any way to read texture data pixel by pixel? >>> >>> Zbyl >>> _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders