Thank you very much! It works perfectly.

Zbyl

On 10 September 2012 16:39, Saul Rennison <saul.renni...@gmail.com> wrote:

> Sorry, my mind is still stuck in 2004. I meant IMatRenderContext, not
> IMaterialSystem.
>
>
> Kind regards,
> Saul Rennison
>
>
> On 10 September 2012 16:38, Saul Rennison <saul.renni...@gmail.com> wrote:
>
>> Have you checked out IMaterialSystem::ReadPixels? You will most likely
>> need to set your render target with IMaterialSystem::SetRenderTarget
>> beforehand.
>>
>>
>> Kind regards,
>> Saul Rennison
>>
>>
>>
>> On 10 September 2012 16:32, Zbyszek Skowron <zby...@gmail.com> wrote:
>>
>>> Hi!
>>>
>>> I would like to know if it is possible to read back data from a render
>>> target, for example _rt_Camera?
>>> I want to render the scene from the point of view of a point_camera
>>> entity, and then manually analyze the picture.
>>>
>>> ITexture interface doesn't expose any ReadPixels() method.
>>> IVTFTexture exposes ImageData() method, but:
>>> - I don't know how to get IVTFTexture interface from a render target
>>> texture (if even possible),
>>> - I don't know how to ensure that render target texture is readable.
>>>
>>> IMaterial and ISurface interfaces are of no help either.
>>> D3DDevice or equivalent is not available.
>>> Procedural textures (ITextureRegenerator) apparently don't work.
>>>
>>> Is there any way to read texture data pixel by pixel?
>>>
>>> Zbyl
>>>

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