Thank you for the fast reply and the fix, Alfred !

Nicolas Kirsch

2012/12/1 Alfred Reynolds <alf...@valvesoftware.com>

>  Hey everyone, depot 216 (Source SDK Base) was updated by accident, we
> are rolling it back now and your mod should start working again.****
>
> ** **
>
> If your mod was based upon HL2DM, TF2, CS:S or DoD:S (so you set the
> SteamAppId in your gameinfo.txt to not 216 or 218) then you will still have
> a problem loading your mod due to an unresolved symbol in tier0. We are
> working on the right fix for that still.****
>
> ** **
>
> - Alfred ****
>
> ** **
>
> *From:* hlcoders-boun...@list.valvesoftware.com [mailto:
> hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *RedEyes Fuzz
> *Sent:* Friday, November 30, 2012 1:51 PM
> *To:* Discussion of Half-Life Programming
> *Subject:* Re: [hlcoders] Latest Source SDK Base 2007 update breaks it
> entirely****
>
> ** **
>
> Thank you mates
> But I regret to not have read my mail box before to restart steam today...
> same here for Jurassic-life mod... ( episodic source code)
>
> red
>
> ****
>
> 2012/11/30 Sammy <sam...@gmail.com>****
>
> I don't think it's failing to locate the dll, I'm pretty sure it has to do
> with some changes on how hl2.exe deals with the dlls, which makes it fail
> to load.****
>
> 2012/11/30 J. McBroom <jimbo...@gmail.com>****
>
> Same happening with my mod, last time we had an issue with this error we
> used Process Monitor to track down the missing DLL and found out the cause
> (a missing VS2010 C++ Redist). This time it looks like it's trying to find
> the source sdk base 2007 client.dll, failing and then crashing out directly
> after. I can't specifically recall if the mods need to load this but if so,
> that's the problem. Kinda sucks.****
>
> ** **
>
> ** **
>
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> ****
>
>
>
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> ****
>
> ** **
>
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