Hi,
if there were not significant changes in engine after HL2 alpha leak, there
is no way to load nextmap before mapchange. You can precache it, but it
will be trashed on mapchange anyway. If you own leaked source, take a look
at zone.cpp/h where you can take a look for yourself.

2013/1/14 Trevor Janok <tja...@comcast.net>

> Hello HLCoders.****
>
> ** **
>
> I have no idea how Source loads/renders the BSP levels. Since I assume
> most (if not all)  of this is done in the engine which we don’t have access
> to.****
>
> But is there anyway to load a BSP into “memory” so the client can switch
> maps faster? ****
>
> ** **
>
> I mean, if you’re running on decent hardware Source maps load fast. But it
> would be nice to start “preloading” maps when players near completion of
> the current level.****
>
> The gameplay of my mod would help greatly from this, as maps are broken up
> into multiple levels running on a master server. ****
>
> ** **
>
> I guess I can’t really assume what it’s “preloading” as I’m not sure of
> what Source is doing when it’s switch to a different map.****
>
> ** **
>
> Anybody have any insight? Thanks.****
>
> ****
>
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