Hi everyone, I've been trying to solve a very simple problem in the past days and I'm hoping someone of you can help me.
So I've created a new weapon based upon the Frag grenade code. Its basically the same thus far with a few changes. So far it works as intended except there is no reload animation on the player model even tough I'm telling the game to play one. My character model has the reload animation and it works when I try it in the modelviewer. However when I use this line in the code: ToHL2MPPlayer(GetOwner())->DoAnimationEvent( PLAYERANIMEVENT_RELOAD ); Which is getting called in the reload function nothing happens. My first guess was that maybe another animation cancels out this animation so I tried to see whats going on by using anim_showstate in the console and I noticed that only the server is doing a layered animation of the reload animation. Which is correct I'm assuming because we also want walking/crouching happening while reloading. Now here's my question: Why is the animation only executed in the server? Am I missing some reference or did I forgot a sequence inside the the qc file? (I've got my acttable_t setup correctly.) I've looked at other weapons code to see how they trigger the reload animation and its the same line of code. What am I missing? Is there some other place in the code that handles reloading depending on what weapon the player has equipped? I'm asking because I noticed the default frag grenade doesn't have a reload animation as well. Viewmodel animations are working correctly tough. Thank you for any help on this. Best regards, Tobias
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