Opt into the HL2 beta to get the missing dxsupport files for hl2.

From: hlcoders-boun...@list.valvesoftware.com 
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tony "omega" Sergi
Sent: Wednesday, July 03, 2013 9:36 AM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] Source SDK 2013 Multiplayer detects wrong hardware 
DirectX level

FYI, hl2, episode 1/2 etc, detect the same.

On Wed, Jul 3, 2013 at 8:56 PM, Jan Hartung 
<jan.hart...@gmx.de<mailto:jan.hart...@gmx.de>> wrote:
There's always something to miss when looking for info ;)
Anyway, manually setting the DX_Level1 value to 95 resolves the issue. However, 
when I run the game with -autoconfig it defaults back to DX level 80 - and 
that's still plainly wrong for my system.

Von: 
hlcoders-boun...@list.valvesoftware.com<mailto:hlcoders-boun...@list.valvesoftware.com>
 
[mailto:hlcoders-boun...@list.valvesoftware.com<mailto:hlcoders-boun...@list.valvesoftware.com>]
 Im Auftrag von Netshroud
Gesendet: Mittwoch, 3. Juli 2013 12:37
An: Discussion of Half-Life Programming
Betreff: Re: [hlcoders] Source SDK 2013 Multiplayer detects wrong hardware 
DirectX level

Have you seen https://github.com/ValveSoftware/source-sdk-2013/issues/9 ?

On 03/07/2013, at 8:32 PM, "Jan Hartung" 
<jan.hart...@gmx.de<mailto:jan.hart...@gmx.de>> wrote:

Hi list,

When first running the Source SDK 2013 Multiplayer test app I noticed that the 
graphics options tell me that my hardware DirectX level was 8.0. That's not 
true, as I'm running a Geforce GTX 660 here which is clearly a DX11 card. With 
the DX level being detected as 8.0, there is no motion blur or HDR rendering 
and that's in fact an issue for games/mods released in 2013. To check whether 
it's the graphics driver I thoroughly cleansed my system from any Nvidia 
components and installed the 320.49 WHQL driver which was released two days ago 
- which did not resolve the issue.

This is what the advanced graphics options look like here in Source SDK 2013 
Multiplayer:http://maennertechnik.net/sourcesdk2013dxissue.jpg
And this is what the same dialog looks like when I run TF2: 
http://maennertechnik.net/tf2gfxsettings.jpg

Does anyone else see the same issue and is there maybe already a solution to it?

Jan

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--
-Tony
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