Hi,

 

Something's quirky about the Source SDK Base 2013 Multiplayer dedicated
server (appid 244310). I'm seeing the same issue as discussed here, no
matter if I run srcds.exe with -insecure or not. When I try to connect to
the server it just tells me that the server uses an older version of the
game. This cannot originate from our mod's dlls as I didn't even copy the
game folder to the dedicated server install, the game is found anyway. Which
means that client and server are using the exact same files.

Now that's the Windows side of things. When running the dedicated server and
also the client on Linux there's no such problem. With or without VAC, the
client is able to connect to the server. However, the Linux version of the
dedicated server comes with its problems. The mod's server library cannot be
named server.so, it has to be game_srv.so, otherwise srcds will just crash.
Additionally I had to rename soundemittersystem_srv.so to
soundemittersystem.so and scenefilecache_srv.so to scenefilecache.so as it
was telling me that those files were missing.

The filename stuff on Linux is nothing mod authors can fix and I'm also not
really sure if there's something we can do about the out-of-date problems
with the dedicated server on Windows.

 

Jan

 

Von: hlcoders-boun...@list.valvesoftware.com
[mailto:hlcoders-boun...@list.valvesoftware.com] Im Auftrag von Ralph
Minderhoud
Gesendet: Sonntag, 28. Juli 2013 02:37
An: Discussion of Half-Life Programming
Betreff: Re: [hlcoders] HL2DM Multi player mod guidance

 

Hi Nicolas,

 

That was actually helpful. I haven't come across anywhere in the
documentation that VAC requires signed dlls so this was good information!

 

Unfortunately running an insecure server doesn't solve the out of date issue
I'm having. I'm not sure where the error originates since I am using the
same server.dll for the client and srcds and have both the 2013 sp and mp
bases fully up-to-date. 

 

Thanks!




Ralph Minderhoud

(206)553-9368

 

On Sat, Jul 27, 2013 at 8:21 PM, fuZZ RedEyes <fuzzz...@gmail.com> wrote:

sorry, it was -insecure

discussion was here on github, it still not really clear at all :)
https://github.com/ValveSoftware/source-sdk-2013/issues/76#issuecomment-2156
2961

Nicolas

 

2013/7/28 fuZZ RedEyes <fuzzz...@gmail.com>

not sure at all but i think the server.dll is unsigned, and VAC will prevent
you to use unsigned server.dll.

there is a way to run as -unsecure server.dll with a VAC authorisation code,
not sure where i read that, probably on github.

 

2013/7/27 Ralph Minderhoud <ralphminderh...@gmail.com>

Charles,

 

I'm also having problems running a dedicated server. Followed all the
instructions regarding steamCMD but I also get the server out of date error,
despite using the same server.dll.

 

Please let me know if you find a solution to this outside of this mailing
list,

 

Thanks!




Ralph Minderhoud

(206)553-9368 <tel:%28206%29553-9368> 

 

On Sat, Jul 27, 2013 at 11:16 AM, Charles Roberts <cha...@verizon.net>
wrote:

I am working on a HL2DM mod, specifically, changing the stun stick and
crowbar properties.

 

I pulled the 2013 code from github, made my code changes, and built with no
issues (VS 2010)

I can run from the Visual Studio debugger, and I see my modifications in
game. So far so good.

 

Trouble is I can't find the appropriate documentation on what it takes to
use this mod online. (data/configuration/etc). 

I tried using steamcmd to build and start a dedicated server with the latest
versions (did update with verify_all) for everything possible, but if my mod
is installed, I get either server out of date, different class errors or
can't find C:\program\gameinfo.txt errors. If I run my dedicated server with
unmodified HL2DM, it works online perfectly, so my port fwd, etc. are not
the issue.

 

Can someone point me in the right direction?

 

Thanks,

charles 

 

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