I am not very sure about hl1. I know it is known as goldsrc from when it
was copied from quake.

I know hl mods have always had prediction errors, and something reminds me
about counter strike having an "interpolation".
This is a sudden move, like jump am I correct? Test if jump is predicted
the way you would like, then convert how jump was done into how your move
is done. I am guessing that your custom move is a left, right, forward,
back 'jump' dodge.

I hope this could be helpfupl

Nick


On Fri, Aug 2, 2013 at 12:58 PM, Jeremy Merriam <jer...@jeremymerriam.com>wrote:

> Hi Everyone,
>
> Its great to find this resource.  i am sure there are some serious coding
> ninjas in here I will be able to learn from.
>
> currently, we are working on a HL1 mod and have run into a stumbling
> block. We are trying to add a new type of movement (dodging:left, right,
> forward, back) but once we introduce fakelag, the prediction is off.
>
> Our question is: Is it possible to extend hl1 pmove and prediction systems
> to add custom movement?
>
> Anyone who knows or knows someone who might know, we could really use your
> help finding a workthrough for this.
>
> Thanks for your time,
>
> Jeremy
>
>
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