I am not very sure about hl1. I know it is known as goldsrc from when it was copied from quake.
I know hl mods have always had prediction errors, and something reminds me about counter strike having an "interpolation". This is a sudden move, like jump am I correct? Test if jump is predicted the way you would like, then convert how jump was done into how your move is done. I am guessing that your custom move is a left, right, forward, back 'jump' dodge. I hope this could be helpfupl Nick On Fri, Aug 2, 2013 at 12:58 PM, Jeremy Merriam <jer...@jeremymerriam.com>wrote: > Hi Everyone, > > Its great to find this resource. i am sure there are some serious coding > ninjas in here I will be able to learn from. > > currently, we are working on a HL1 mod and have run into a stumbling > block. We are trying to add a new type of movement (dodging:left, right, > forward, back) but once we introduce fakelag, the prediction is off. > > Our question is: Is it possible to extend hl1 pmove and prediction systems > to add custom movement? > > Anyone who knows or knows someone who might know, we could really use your > help finding a workthrough for this. > > Thanks for your time, > > Jeremy > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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