I'm not certain about the listen server issues, but there's an open bug report about servers not showing up in the server browser (Steam or in-game):
https://github.com/ValveSoftware/source-sdk-2013/issues/132 As for launching from the Steam browser, I asked around a bit and apparently launching mods from the Steam browser never worked. A glance at the query protocol suggests that the server can advertise the gameid for Steam to launch the game with, but I don't know exactly how it is configured or if the Steam client honors it. On Mon, Aug 12, 2013 at 12:10 PM, Jan Hartung <jan.hart...@gmx.de> wrote: > Hi Ryan,**** > > ** ** > > With the steam.inf next to srcds.exe the version number in the DS reply is > no longer 1.0.1.0 but 1836702, which at least makes the dedicated server > usable. However, even if I set my mod folder for ProductName a double-click > on the server in the server browser list starts up sourcetest, not the mod. > **** > > Anyway, as we can now use the DS it makes testing and pinning issues down > to the server or client easier. The other issues still persist (Internet > servers not showing in the main Steam UI server browser, listen servers not > registering with the master servers at all) and require a fix. Actually I > don’t know where the proper place is to post such a bug report. If you can > tell me, I’ll post the below bug report.**** > > ** ** > > Jan**** > > ** ** > > *Von:* hlcoders-boun...@list.valvesoftware.com [mailto: > hlcoders-boun...@list.valvesoftware.com] *Im Auftrag von *Ryan Kistner > *Gesendet:* Montag, 12. August 2013 17:30 > *An:* hlcoders@list.valvesoftware.com > *Betreff:* Re: [hlcoders] Dedicated servers not connectable at all, > listenservers are not registered with the master servers**** > > ** ** > > Hello, > > I suspect this might be the lack of a steam.inf in the dedicated server > files. I was going to post a bug report about this but I wasn't sure if > anyone else had the issue. Can you try: > > Placing a steam.inf in any of the dedicated server folders (root next to > srcds.exe, hl2, or your mod dir) that has the contents of the steam.inf > from the Source SDK 2013 MP Client (inside the hl2mp folder)? > > Here's what it should look like for reference: > PatchVersion=1836702 > ClientVersion=1836702 > ServerVersion=1836702 > ProductName=sourcetest > appID=243750**** > > On 8/12/2013 9:13 AM, Jan Hartung wrote:**** > > Hi list,**** > > **** > > Today I dug a little deeper into the server browser and "the server you > are trying to connect to is using an older version of the game" issues. The > dedicated servers were update and verified first, to query the master and > game servers I used the small tool I wrote some time ago. These are my test > results:**** > > **** > > **- **Dedicated server, LAN mode:**** > > **o **Shows up on the LAN tab of Steam’s server browser**** > > **o **A double-click on it fires up Source Test instead of the actual > mod**** > > **o **Gives the "server is using an older version of the game" error in > Source Test as well as the mod itself when the connect command is used**** > > **o **Can be queried using my tool when I add the IP/port manually**** > > **o **Game server reply contains the actual mod directory**** > > **o **Reply says the game version is 1.0.1.0**** > > **o **The reply contains the AppID 0 instead of 243750**** > > **- **Dedicated server, Internet mode:**** > > **o **Does not show up on the Internet tab of Steam’s server browser**** > > **o **Is registered anyway, as my query tool receives the server’s > IP/port in the master server reply**** > > **o **Gives the "server is using an older version of the game" when the > connect command is used**** > > **o **Can be queried without manually adding IP/port as it’s in the > master server reply**** > > **o **Game server reply contains the actual mod directory**** > > **o **Reply says the game version is 1.0.1.0**** > > **o **The reply contains the AppID 0 instead of 243750**** > > **- **Listen server, LAN mode:**** > > **o **Does not show up on the LAN tab of Steam’s server browser**** > > **o **Can be connected to by clients without any problems using the > connect command**** > > **o **Cannot be queried by my tool as it just doesn’t reply**** > > **- **Listen server, Internet mode:**** > > **o **Does not show up on the Internet tab of Steam’s server browser**** > > **o **Is not registered with the master server**** > > **o **Cannot be queried by my tool as it doesn’t reply**** > > **o **Can be connected to by LAN and Internet clients without any > problems**** > > **** > > I tested this on Windows and Linux with equal results on both platforms, > so it’s not a Windows only/Linux only issue – can’t test on OSX, but I’m > pretty sure it’s the same. Has anyone else seen these issues? Right now, > even if we were ready to release we’d have to tell the players that they > can only run listen servers and have to connect to them manually. And it’s > quite clear that players won’t accept that.**** > > From the test results above I can understand why Steam’s server browser > would filter out the Internet servers as the AppID in the server reply is > not correct. It is correct for Source 2007 and all other games, but for > those games (at least mods) servers only show up in the in-game server > browser, which isn’t correct either (Source 2013 servers also don’t show up > in the in-game server browser).**** > > **** > > If anyone else has seen these issues and has found a solution, I’ll be > more than glad to try that solution. However, I get the impression that > this is not fixable in mod code.**** > > **** > > Jan**** > > **** > > > > > **** > > _______________________________________________**** > > To unsubscribe, edit your list preferences, or view the list archives, please > visit:**** > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders**** > > ** ** > > ** ** > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
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