I'm not certain about the listen server issues, but there's an open bug
report about servers not showing up in the server browser (Steam or
in-game):

https://github.com/ValveSoftware/source-sdk-2013/issues/132

As for launching from the Steam browser, I asked around a bit and
apparently launching mods from the Steam browser never worked. A glance at
the query protocol suggests that the server can advertise the gameid for
Steam to launch the game with, but I don't know exactly how it is
configured or if the Steam client honors it.


On Mon, Aug 12, 2013 at 12:10 PM, Jan Hartung <jan.hart...@gmx.de> wrote:

> Hi Ryan,****
>
> ** **
>
> With the steam.inf next to srcds.exe the version number in the DS reply is
> no longer 1.0.1.0 but 1836702, which at least makes the dedicated server
> usable. However, even if I set my mod folder for ProductName a double-click
> on the server in the server browser list starts up sourcetest, not the mod.
> ****
>
> Anyway, as we can now use the DS it makes testing and pinning issues down
> to the server or client easier. The other issues still persist (Internet
> servers not showing in the main Steam UI server browser, listen servers not
> registering with the master servers at all) and require a fix. Actually I
> don’t know where the proper place is to post such a bug report. If you can
> tell me, I’ll post the below bug report.****
>
> ** **
>
> Jan****
>
> ** **
>
> *Von:* hlcoders-boun...@list.valvesoftware.com [mailto:
> hlcoders-boun...@list.valvesoftware.com] *Im Auftrag von *Ryan Kistner
> *Gesendet:* Montag, 12. August 2013 17:30
> *An:* hlcoders@list.valvesoftware.com
> *Betreff:* Re: [hlcoders] Dedicated servers not connectable at all,
> listenservers are not registered with the master servers****
>
> ** **
>
> Hello,
>
> I suspect this might be the lack of a steam.inf in the dedicated server
> files. I was going to post a bug report about this but I wasn't sure if
> anyone else had the issue. Can you try:
>
> Placing a steam.inf in any of the dedicated server folders (root next to
> srcds.exe, hl2, or your mod dir) that has the contents of the steam.inf
> from the Source SDK 2013 MP Client (inside the hl2mp folder)?
>
> Here's what it should look like for reference:
> PatchVersion=1836702
> ClientVersion=1836702
> ServerVersion=1836702
> ProductName=sourcetest
> appID=243750****
>
> On 8/12/2013 9:13 AM, Jan Hartung wrote:****
>
> Hi list,****
>
>  ****
>
> Today I dug a little deeper into the server browser and "the server you
> are trying to connect to is using an older version of the game" issues. The
> dedicated servers were update and verified first, to query the master and
> game servers I used the small tool I wrote some time ago. These are my test
> results:****
>
>  ****
>
> **-          **Dedicated server, LAN mode:****
>
> **o   **Shows up on the LAN tab of Steam’s server browser****
>
> **o   **A double-click on it fires up Source Test instead of the actual
> mod****
>
> **o   **Gives the "server is using an older version of the game" error in
> Source Test as well as the mod itself when the connect command is used****
>
> **o   **Can be queried using my tool when I add the IP/port manually****
>
> **o   **Game server reply contains the actual mod directory****
>
> **o   **Reply says the game version is 1.0.1.0****
>
> **o   **The reply contains the AppID 0 instead of 243750****
>
> **-          **Dedicated server, Internet mode:****
>
> **o   **Does not show up on the Internet tab of Steam’s server browser****
>
> **o   **Is registered anyway, as my query tool receives the server’s
> IP/port in the master server reply****
>
> **o   **Gives the "server is using an older version of the game" when the
> connect command is used****
>
> **o   **Can be queried without manually adding IP/port as it’s in the
> master server reply****
>
> **o   **Game server reply contains the actual mod directory****
>
> **o   **Reply says the game version is 1.0.1.0****
>
> **o   **The reply contains the AppID 0 instead of 243750****
>
> **-          **Listen server, LAN mode:****
>
> **o   **Does not show up on the LAN tab of Steam’s server browser****
>
> **o   **Can be connected to by clients without any problems using the
> connect command****
>
> **o   **Cannot be queried by my tool as it just doesn’t reply****
>
> **-          **Listen server, Internet mode:****
>
> **o   **Does not show up on the Internet tab of Steam’s server browser****
>
> **o   **Is not registered with the master server****
>
> **o   **Cannot be queried by my tool as it doesn’t reply****
>
> **o   **Can be connected to by LAN and Internet clients without any
> problems****
>
>  ****
>
> I tested this on Windows and Linux with equal results on both platforms,
> so it’s not a Windows only/Linux only issue – can’t test on OSX, but I’m
> pretty sure it’s the same. Has anyone else seen these issues? Right now,
> even if we were ready to release we’d have to tell the players that they
> can only run listen servers and have to connect to them manually. And it’s
> quite clear that players won’t accept that.****
>
> From the test results above I can understand why Steam’s server browser
> would filter out the Internet servers as the AppID in the server reply is
> not correct. It is correct for Source 2007 and all other games, but for
> those games (at least mods) servers only show up in the in-game server
> browser, which isn’t correct either (Source 2013 servers also don’t show up
> in the in-game server browser).****
>
>  ****
>
> If anyone else has seen these issues and has found a solution, I’ll be
> more than glad to try that solution. However, I get the impression that
> this is not fixable in mod code.****
>
>  ****
>
> Jan****
>
>  ****
>
>
>
>
> ****
>
> _______________________________________________****
>
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> visit:****
>
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders****
>
> ** **
>
> ** **
>
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