Anyone knows how can I sign my plugin with Steam?

2014/1/21 Jeremy <jswig...@gmail.com>

> Yea it's unfortunate that it is so gimped. I worked with Tony years ago to
> improve the interface but for whatever reason it didn't get merged into the
> mainline HL2 code so that mods would have a flexible interface with which
> to allow 3rd party bots.
>
>
> On Mon, Jan 20, 2014 at 8:09 PM, Borzh <borz...@gmail.com> wrote:
>
>> Thanks, and yes, it is a workaround (not a hack). At each frame bot
>> checks nearest entities (weapons, ammo,
>> etc) and if entity dissapears, then bot "thinks" that he took that entity
>> (near entities are shown with red rounding
>> box and nearest ones with white box when debugging bot - command "botrix
>> bot debug bot-name").
>>
>> Actually there is a new issue, when bot changes weapon - bot controller's
>> SetActiveWeapon() creates new
>> weapon entity and it is given to bot! So having several bots playing
>> server eventually runs out of space for
>> entities...
>>
>>
>> 2014/1/20 Jeremy <jswig...@gmail.com>
>>
>>> Looks good by the way.
>>>
>>>
>>> On Mon, Jan 20, 2014 at 7:21 PM, Jeremy <jswig...@gmail.com> wrote:
>>>
>>>> Did you work around the gimped bot interface for server plugins? (not
>>>> having access to important information that bots generally need to know) If
>>>> I remember correctly, there was no way to get how much ammo a bot has total
>>>> or in his weapon, or what weapons the bot has, etc.
>>>>
>>>>
>>>> On Sun, Jan 19, 2014 at 3:31 PM, Borzh <borz...@gmail.com> wrote:
>>>>
>>>>> Hi all,
>>>>>
>>>>> I just released a plugin that creates bots for HL2DM.
>>>>>
>>>>> Demo showing bots playing:
>>>>> http://www.youtube.com/watch?v=6MCQTqh8Z9c
>>>>>
>>>>> You can find all needed info (how to install / use) & sources at:
>>>>> http://www.famaf.unc.edu.ar/~godin
>>>>>
>>>>> Feel free to send me your comments.
>>>>>
>>>>> Enjoy!
>>>>>
>>>>>
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>>>>>
>>>>
>>>
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>>
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>
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