is most likely you screwed somewhere, since the last you see is that, start with a breakpoint there and go from there
and/or remove code until it works, then add it back again and/or try memory leak debug methods, I usually just read the whole thing and fix all issues I see on the way On Sun, Feb 9, 2014 at 2:45 PM, James J. Kelly Jr. <james...@gmail.com>wrote: > I tediously merged the files manually, rather than using a tool to do it > automatically, and was careful not to alter the SDK 2013 codebase except to > add what was added in to the SDK 2007 version of the mod. > > I only used WinMerge as a guide to show me what had changed between > vanilla SDK 2007 and the mod. > > > > *From:* hlcoders-boun...@list.valvesoftware.com [mailto: > hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *Jacob "J*Rod" > Salas > *Sent:* Sunday, February 09, 2014 2:37 PM > > *To:* Discussion of Half-Life Programming > *Subject:* Re: [hlcoders] Access Violation in SDK 2013 > > > > What's possible is that you when you merged the branches, there were some > files improperly overwritten. Especially if vital public interfaces were > left in a different branch. > > Do you see if some of them were left in 2007 when you followed the > procedure you found? > > -- > Jacob "J*Rod" Salas > jsmedia.tk | @czfjrod > Sent from my Samsung Galaxy S4 on Verizon > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > >
_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders