is most likely you screwed somewhere, since the last you see is that, start
with a breakpoint there and go from there

and/or remove code until it works, then add it back again

and/or try memory leak debug methods, I usually just read the whole thing
and fix all issues I see on the way


On Sun, Feb 9, 2014 at 2:45 PM, James J. Kelly Jr. <james...@gmail.com>wrote:

> I tediously merged the files manually, rather than using a tool to do it
> automatically, and was careful not to alter the SDK 2013 codebase except to
> add what was added in to the SDK 2007 version of the mod.
>
> I only used WinMerge as a guide to show me what had changed between
> vanilla SDK 2007 and the mod.
>
>
>
> *From:* hlcoders-boun...@list.valvesoftware.com [mailto:
> hlcoders-boun...@list.valvesoftware.com] *On Behalf Of *Jacob "J*Rod"
> Salas
> *Sent:* Sunday, February 09, 2014 2:37 PM
>
> *To:* Discussion of Half-Life Programming
> *Subject:* Re: [hlcoders] Access Violation in SDK 2013
>
>
>
> What's possible is that you when you merged the branches, there were some
> files improperly overwritten. Especially if vital public interfaces were
> left in a different branch.
>
> Do you see if some of them were left in 2007 when you followed the
> procedure you found?
>
> --
> Jacob "J*Rod" Salas
> jsmedia.tk | @czfjrod
> Sent from my Samsung Galaxy S4 on Verizon
>
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