Hello! I have an animated door in my mod that uses physics with bone followers, but I wanted some entities to be able to pass through this, and it be solid to the rest of them. I give the door and the entities that will pass through the door their own collisiongroups, but it seems CHalfLife2::ShouldCollide does not check the collisions of vphysics objects? I confirmed this theory by setting another non-vphysics object to have the door collision group and hooked up a debug message like so: if (collisionGroup0 == HL2COLLISION_GROUP_DOORS || collisionGroup1 == HL2COLLISION_GROUP_DOORS) Msg( "Checking collision for doors!\n"); I got the debug message in the console only when touching the non-vphysics object. Where is collision checking done for vphysics objects, therefore? Thanks,James
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