The game_ui (or point_viewcontrol) code allows for disabling player
input for as long as it's active, I think this sounds mostly like what
you'd want.
Maybe there's some hints from there how to disable only the mouse input,
but I can't think of any decent way except for GameMovement in general
or the GameRules right now.

Hope that helps a bit.

- Neico

On 04.04.2014 23:44 GMT + 1, Krzysztof Lesiak wrote:
> I have authored a new weapon that mimicks the "scan visor"
> mechanics from Metroid Prime; however, I would like to be able to
> center the player's view on the entity that's being scanned and
> disable mouse movement, so it stays centered as long as the player is
> scanning. I have tried using UTIL_PointAtEntity(pPlayer, pTarget) in
> my PrimaryAttack(), so that the player angles are updated every frame
> if he's scanning, but that doesn't seem to work.
> Any suggestions on this one? Your help is greatly appreciated.
>
> Best regards,
> Krzysztof
>
>
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