I haven’t tried it out, but from poking around the source code I can fairly 
assume that this would limit player movement completely, which is not what I 
was looking for. Thanks for the suggestion, but I have already solved the 
problem.






From: Kitten Fiddlers
Sent: ‎Monday‎, ‎14‎ ‎April‎, ‎2014 ‎02‎:‎28
To: hlcoders@list.valvesoftware.com





I found this in the intermission function in gamerules.cpp


        pPlayer->AddFlag( FL_FROZEN );



Try it out.
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