Hello,

I'm working on a mod where you can only have one primary weapon and one
secondary weapon at a time. The secondary guns will all share the same
buckets in the scripts files so only one can be used at a time. I'm working
on a modified DropActiveWeapon function:

void CHL2MP_Player::DropActiveWeapon( void )
{
Vector VecForward;
VecForward *= 300.0f;
BaseClass::Weapon_Drop (GetActiveWeapon(), NULL, &VecForward );
}

On that last line, what can I put instead of GetActiveWeapon() to get the
current weapon in a specific bucket? I want it to call that bucket each
time so that even if your primary (non changing) weapon is out, it'll drop
the other weapon whenever I need to DropActiveWeapn().

Any ideas would be greatly appreciated.

Thank you,
Joshua
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