cl_hudredraw isn't a command/doesn't do anything for me.
I also noticed today:  OS X builds can't connect to a server due to being in 
"insecure" mode, but the Windows clients can connect, no problem...
From: amck...@yahoo.com
To: hlcoders@list.valvesoftware.com
Date: Sat, 10 May 2014 21:45:51 +0000
Subject: Re: [hlcoders] Letter Q Crosshair problem for SDK 2013/MP on Mac OS

You just need to perform cl_hudredraw - this is a very old bug Sent from 
Windows Mail From: eric brown
Sent: ‎Sunday‎, ‎May‎ ‎11‎, ‎2014 ‎1‎:‎17‎ ‎AM
To: hlcoders@list.valvesoftware.com 


FYI--I pulled a fresh SDK 2013 Multiplayer, and the unmodified SDK does this as 
well... Looks like this bug is upstream.
Here's the build system:Mac OS X Mavericks 10.9.2- the only mods needed to 
compile were: 1) change SDK to 10.8 2) change the ptr/int comparison from == 
false to == NULL 3) removed the -fpredicitive-commoning flag since it's not in 
llvm/clang


From: eric.br...@dnbrown.net
To: hlcoders@list.valvesoftware.com
Date: Sat, 10 May 2014 02:20:23 +0000
Subject: [hlcoders] Letter Q Crosshair problem for SDK 2013/MP on Mac OS




I'm having this issue when running my mod on OS X (on Windows it's 
fine):https://github.com/ValveSoftware/Source-1-Games/issues/671
The issue was closed in 2013, and I've got a more recent version of the SDK in 
my mod--Anyone know how to troubleshoot these kinds of problems?  I ran into 
IScheme/closed source parts so I couldn't debug any further, but all of the 
fonts/icons/schemes are returning non-null.
Furthermore, dtrace doesn't show any ttf files from the source engine paths 
even being opened or mmaped... is that weird?
Eric                                      

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