cl_hudredraw isn't a command/doesn't do anything for me. I also noticed today: OS X builds can't connect to a server due to being in "insecure" mode, but the Windows clients can connect, no problem... From: amck...@yahoo.com To: hlcoders@list.valvesoftware.com Date: Sat, 10 May 2014 21:45:51 +0000 Subject: Re: [hlcoders] Letter Q Crosshair problem for SDK 2013/MP on Mac OS
You just need to perform cl_hudredraw - this is a very old bug Sent from Windows Mail From: eric brown Sent: Sunday, May 11, 2014 1:17 AM To: hlcoders@list.valvesoftware.com FYI--I pulled a fresh SDK 2013 Multiplayer, and the unmodified SDK does this as well... Looks like this bug is upstream. Here's the build system:Mac OS X Mavericks 10.9.2- the only mods needed to compile were: 1) change SDK to 10.8 2) change the ptr/int comparison from == false to == NULL 3) removed the -fpredicitive-commoning flag since it's not in llvm/clang From: eric.br...@dnbrown.net To: hlcoders@list.valvesoftware.com Date: Sat, 10 May 2014 02:20:23 +0000 Subject: [hlcoders] Letter Q Crosshair problem for SDK 2013/MP on Mac OS I'm having this issue when running my mod on OS X (on Windows it's fine):https://github.com/ValveSoftware/Source-1-Games/issues/671 The issue was closed in 2013, and I've got a more recent version of the SDK in my mod--Anyone know how to troubleshoot these kinds of problems? I ran into IScheme/closed source parts so I couldn't debug any further, but all of the fonts/icons/schemes are returning non-null. Furthermore, dtrace doesn't show any ttf files from the source engine paths even being opened or mmaped... is that weird? Eric _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders
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