With the code and Base that just shipped this should be fixed.  Make sure you 
opt-in to the Upcoming branch on SDK Base 2013 Singleplayer. You should also 
opt-in to the Beta branch in SteamVR to get some bug fixes that will help on 
Windows.

The –vr command line option no longer does anything. Just activate VR in the 
control panel and then press the Activate button in the main menu.  Also, make 
sure you add ‘supportsvr 1’ to gameinfo.txt in your mod.

Headtrack_oculus.dll is no longer used in the current code. Once the current 
SDK Base beta ships on 5/22 it will go away from SDK Base Singleplayer.


Joe

From: hlcoders-boun...@list.valvesoftware.com 
[mailto:hlcoders-boun...@list.valvesoftware.com] On Behalf Of Tony "omega" Sergi
Sent: Tuesday, May 13, 2014 6:36 PM
To: Discussion of Half-Life Programming
Subject: Re: [hlcoders] VR / Oculus - Broke as of Yesterday in SDK.,

Hello Joe,
I went switched through all of the different beta versions on steam before I 
posted here, and nothing worked. Refreshed local content each time, because it 
didn't seem to download anything different also.
Restarted Steam each time to be sure.
I even tried switching between normal and beta steam itself as well, no dice.
Whatever is on there, if you just launch Source SDK Base 2013 Singleplayer from 
the library, it runs VR mode perfectly fine, but.. load mod DLLS, and the 
ISourceVirtualReality interface doesn't match, and it crashes in 
headtrack_oculus trying to access a null pointer. (at least, that's what I get 
out of the callstack, having no symbols) I even tried running the compiled SDK 
DLLS with the TF2 version of the engine, which of course resulted in not even 
being able to select enable / disable VR mode in video options ( with -vr ) -- 
yet TF2 itself works perfectly fine with VR.


On Tue, May 13, 2014 at 9:29 AM, Joe Ludwig 
<j...@valvesoftware.com<mailto:j...@valvesoftware.com>> wrote:
Are you opted-in to the Upcoming branch of the SDK Base? On Friday I rolled the 
base back to the version it was running before 4/20.  There was a crash that 
was still lingering in older mods that hadn’t been rebuilt.

Joe

From: 
hlcoders-boun...@list.valvesoftware.com<mailto:hlcoders-boun...@list.valvesoftware.com>
 
[mailto:hlcoders-boun...@list.valvesoftware.com<mailto:hlcoders-boun...@list.valvesoftware.com>]
 On Behalf Of Tony "omega" Sergi
Sent: Sunday, May 11, 2014 12:50 AM
To: Discussion of Half-Life Programming
Subject: [hlcoders] VR / Oculus - Broke as of Yesterday in SDK.,

As of sometime yesterday, I can no longer use Oculus with the Source SDK 2013 
Singleplayer binaries (based on the source code that is on the github). It 
always crashes on startup now with -vr on the command line.
If I launch just "source sdk 2013 singleplayer" with -vr, it does initialize.. 
however is unable to actually load any maps.

TF2 also correctly functions.
does everyone (anyone) else have this issue with Oculus now?
I also looked at SteamDB and it appears as though the engine has updated, which 
- with no way to step backwards.. I have no idea if this update is what broke 
it, but it -was- working before I went to sleep, and stopped when I woke up to 
continue my prototype game.

--
-Tony

--
-Tony
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