Hate to spam this mailing list but Tony you are the f'ing man. Worked perfectly. I could kiss you. Thank you so much for your contributions to the modding community.
On Wed, Jun 18, 2014 at 8:27 PM, champkind . <champk...@gmail.com> wrote: > Thanks a lot Tony.. I had found your trail of bread crumbs but it ended at > the youtube videos posted ages ago. This is extremely helpful, thanks again > ! > > > On Tue, Jun 17, 2014 at 3:00 PM, <hlcoders-requ...@list.valvesoftware.com> > wrote: > >> Send hlcoders mailing list submissions to >> hlcoders@list.valvesoftware.com >> >> To subscribe or unsubscribe via the World Wide Web, visit >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> or, via email, send a message with subject or body 'help' to >> hlcoders-requ...@list.valvesoftware.com >> >> You can reach the person managing the list at >> hlcoders-ow...@list.valvesoftware.com >> >> When replying, please edit your Subject line so it is more specific >> than "Re: Contents of hlcoders digest..." >> >> >> Today's Topics: >> >> 1. Re: 2013 MP Thirdperson Animation Jitter (Tony "omega" Sergi) >> >> >> ---------------------------------------------------------------------- >> >> Message: 1 >> Date: Tue, 17 Jun 2014 07:29:11 +0900 >> From: "Tony \"omega\" Sergi" <omegal...@gmail.com> >> To: Discussion of Half-Life Programming >> <hlcoders@list.valvesoftware.com> >> Subject: Re: [hlcoders] 2013 MP Thirdperson Animation Jitter >> Message-ID: >> < >> ca+n4znm+vxkcikg1nrzahx+s0xlllpg3jo5nyrfat1t_54z...@mail.gmail.com> >> Content-Type: text/plain; charset="utf-8" >> >> I haven't updated this in a long while, and is out of date, but, you can >> see the changes required to make the hl2mp player work like it did in the >> orange box SDK. >> https://github.com/tonysergi/source-sdk-2013/commits/master >> >> there also might be one thing missing that i had never committed for it, >> but is trivial. if i remember i'll mention it. >> >> >> >> On Mon, Jun 16, 2014 at 3:13 PM, champkind . <champk...@gmail.com> wrote: >> >> > I understand that thirdperson needs to be updated clientside for the >> > animations to not be jittery. I could be wrong, but I've been looking >> at an >> > open source mod with thirdperson and it looks like they are now using >> > 'client\sdk\c_sdk_player' to correct the jitteryness. >> > >> > If this is correct, is there any way to set my mod to compile with those >> > sdk folders instead of my current ones, easily? Sorry if that is worded >> > strangely. I really don't understand why Valve wouldn't just make it so >> > your thirdperson camera is fixed by default.. >> > >> > Very irritating if true since I have heavily edited the default files >> and >> > there was no note to swap out these for better performance. >> > >> > _______________________________________________ >> > To unsubscribe, edit your list preferences, or view the list archives, >> > please visit: >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> > >> > >> > >> >> >> -- >> -Tony >> -------------- next part -------------- >> An HTML attachment was scrubbed... >> URL: < >> https://list.valvesoftware.com/cgi-bin/mailman/private/hlcoders/attachments/20140617/2b7517f5/attachment-0001.html >> > >> >> ------------------------------ >> >> _______________________________________________ >> To unsubscribe, edit your list preferences, or view the list archives, >> please visit: >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >> >> >> >> End of hlcoders Digest, Vol 38, Issue 10 >> **************************************** >> > >
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