Hate to spam this mailing list but Tony you are the f'ing man. Worked
perfectly. I could kiss you. Thank you so much for your contributions to
the modding community.


On Wed, Jun 18, 2014 at 8:27 PM, champkind . <champk...@gmail.com> wrote:

> Thanks a lot Tony.. I had found your trail of bread crumbs but it ended at
> the youtube videos posted ages ago. This is extremely helpful, thanks again
> !
>
>
> On Tue, Jun 17, 2014 at 3:00 PM, <hlcoders-requ...@list.valvesoftware.com>
> wrote:
>
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>> Today's Topics:
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>>    1. Re: 2013 MP Thirdperson Animation Jitter (Tony "omega" Sergi)
>>
>>
>> ----------------------------------------------------------------------
>>
>> Message: 1
>> Date: Tue, 17 Jun 2014 07:29:11 +0900
>> From: "Tony \"omega\" Sergi" <omegal...@gmail.com>
>> To: Discussion of Half-Life Programming
>>         <hlcoders@list.valvesoftware.com>
>> Subject: Re: [hlcoders] 2013 MP Thirdperson Animation Jitter
>> Message-ID:
>>         <
>> ca+n4znm+vxkcikg1nrzahx+s0xlllpg3jo5nyrfat1t_54z...@mail.gmail.com>
>> Content-Type: text/plain; charset="utf-8"
>>
>> I haven't updated this in a long while, and is out of date, but, you can
>> see the changes required to make the hl2mp player work like it did in the
>> orange box SDK.
>> https://github.com/tonysergi/source-sdk-2013/commits/master
>>
>> there also might be one thing missing that i had never committed for it,
>> but is trivial. if i remember i'll mention it.
>>
>>
>>
>> On Mon, Jun 16, 2014 at 3:13 PM, champkind . <champk...@gmail.com> wrote:
>>
>> > I understand that thirdperson needs to be updated clientside for the
>> > animations to not be jittery. I could be wrong, but I've been looking
>> at an
>> > open source mod with thirdperson and it looks like they are now using
>> > 'client\sdk\c_sdk_player' to correct the jitteryness.
>> >
>> > If this is correct, is there any way to set my mod to compile with those
>> > sdk folders instead of my current ones, easily? Sorry if that is worded
>> > strangely. I really don't understand why Valve wouldn't just make it so
>> > your thirdperson camera is fixed by default..
>> >
>> > Very irritating if true since I have heavily edited the default files
>> and
>> > there was no note to swap out these for better performance.
>> >
>> > _______________________________________________
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>> >
>> >
>> >
>>
>>
>> --
>> -Tony
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>> End of hlcoders Digest, Vol 38, Issue 10
>> ****************************************
>>
>
>
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