On 2014-06-22T15:24:01Z, Jorge Rodriguez <bs.vino at gmail.com> wrote:
> Isn't the nav mesh generation code available? No reason you shouldn't > be able to rewrite it with some new player only or mob only edge > link properties. Yesterday, I wrote some code to mark playerclip areas and npcclip areas in the node stage of nav_generate: < https://github.com/BenLubar/AlienSwarmDirectorMod/compare/68b3779...fae03f6 > There's still a slight problem where it doesn't generate areas on surfaces that have the texture tools/toolsclip, and there doesn't seem to be a CONTENTS_* for generic clip, so it looks like I'll have to fix those areas manually (such as the part in cargo elevator with the explosive barrels and the pipe or the end of deima with the dropship) -- unless anyone has an idea on how I could treat toolsclip as solid.
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