Looking at how the other weapons work it looks like you need to do a trace
from your weapon in the direction that you're facing and then you can use
the edict_t* in the trace result.
Check out what CCrowbar::Swing does.


On 30 August 2014 23:26, Matas Lesinskas <peon...@gmail.com> wrote:

> any ideas how to make weapon to push zombie away.
>
> I think somethink like this, but how to target zombie, not (m_pPlayer)
>
> m_pPlayer->pev->velocity = m_pPlayer->pev->velocity + gpGlobals->v_forward
> * 100;
>
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