So I'm trying to create really simple items in game just to test. Basically I copied the code from item_suit.cpp into 2 files (header and cpp), changed some names and behaviour in MyTouch method. During load I get an error in utils.cpp :
void CEntityFactoryDictionary::InstallFactory( IEntityFactory *pFactory, const char *pClassName ) { Assert( FindFactory( pClassName ) == NULL ); // ASSERT FAILS when pClassName = item_kevlar m_Factories.Insert( pClassName, pFactory ); } Apparenlty factory cant find a constructor to create an instance (if I understand it correctly). There is code of my item.. -----------------------------------------------------------header----------- class CItemKevlar : public CItem { public: DECLARE_CLASS(CItemKevlar, CItem); void Spawn(void); void Precache(void); bool MyTouch(CBasePlayer *pPlayer); int itemNumber(void) { return ACTION_ITEM_KEVLAR; }; bool isSpecificItem(int); }; LINK_ENTITY_TO_CLASS(item_kevlar, CItemKevlar); // here is factory method called. interesting thing //that the string "item_kelvar" or "item_suit" can be found only here. //so I have no idea why it cant be found ----------------------------------------------------------- and in cpp file there is just code of this functions (again, basically it's just a copy of item_suit). How should I fix it? regards, Michael _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders