Hello Peter,
On 11.10.2014 22:24, Peter McKeown wrote:
Hello everyone, I've found what seems to be a bug with the engine
relating to looping sounds from ambient_generics (yellow sounds on
snd_show 2).
When testing my mod, which is based on Source SDK Base 2013
Multiplayer, I noticed that some map sounds weren't playing, and the
console was being filled with "total_channels == MAX_CHANNELS"
messages. I investigated using snd_show 2 and it seems that every
flavor sound ambient_generic that played a fire sound (as there was
lots of torches in the map with a small fire sound next to it) was in
the sound list (thus showing up on snd_show 2), regardless of whether
or not the sound was actually audible - every ambient_generic playing
a looping sound anywhere on the map is in the list. These sounds can't
actually be heard audibly.
This isn't the same behavior that was in Source SDK Base 2006 ...
This then has probably been introduced with the OrangeBox engine version
because I can see the behavior you've described in a 2007 based mod.
Ben
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