Hello Peter,

On 11.10.2014 22:24, Peter McKeown wrote:
Hello everyone, I've found what seems to be a bug with the engine relating to looping sounds from ambient_generics (yellow sounds on snd_show 2).

When testing my mod, which is based on Source SDK Base 2013 Multiplayer, I noticed that some map sounds weren't playing, and the console was being filled with "total_channels == MAX_CHANNELS" messages. I investigated using snd_show 2 and it seems that every flavor sound ambient_generic that played a fire sound (as there was lots of torches in the map with a small fire sound next to it) was in the sound list (thus showing up on snd_show 2), regardless of whether or not the sound was actually audible - every ambient_generic playing a looping sound anywhere on the map is in the list. These sounds can't actually be heard audibly.

This isn't the same behavior that was in Source SDK Base 2006 ...

This then has probably been introduced with the OrangeBox engine version because I can see the behavior you've described in a 2007 based mod.

Ben

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