Hi,

I'm currently trying to record input events from the player in a HL2
single-player game. I've found the functions KeyEvent and KeyDown/KeyUp in
in_main.cpp. Unfortunately, KeyEvent is only called on a key-down event,
and the KeyDown/KeyUp functions are only called for certain console
commands.

Is there a higher level function I can take advantage of? Or some other way
of catching keyboard events as they happen?

Thanks in advance
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