Hi, I'm currently trying to record input events from the player in a HL2 single-player game. I've found the functions KeyEvent and KeyDown/KeyUp in in_main.cpp. Unfortunately, KeyEvent is only called on a key-down event, and the KeyDown/KeyUp functions are only called for certain console commands.
Is there a higher level function I can take advantage of? Or some other way of catching keyboard events as they happen? Thanks in advance
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