We got it to work, the github SDK version creates an instance, so we got the
code from there.
It turns out that the GoldSource engine already instances a copy, so we’re
using the same instance,
and the engine initializes the filesystem, so we didn’t need to add anything.
There was a slight oddity though: FindFirst wouldn’t find files in the mod
directory when using the MOD path id.
We had to use the GAME id to find files.
Van: Tom Schumann
Verzonden: zaterdag 13 december 2014 10:02
Aan: hlcoders@list.valvesoftware.com
Have you been able to instantiate an instance of it?
I played with it a while ago - I can't remember if what I did worked but I
didn't use the Mount method, I used the the AddPath (I think) method. The
default search-path is just the mod's root directory I think.
On 11 December 2014 at 21:49, Sam Vanheer <duo...@hotmail.com> wrote:
Yes, it is indeed the GoldSource version, included with the github SDK version
that i’m referring to.
Van: Tom Schumann
Verzonden: donderdag 11 december 2014 10:56
Aan: hlcoders@list.valvesoftware.com
Is it the GoldSource VFileSystem009 you're referring to?
On 11 December 2014 at 08:53, Sam Vanheer <duo...@hotmail.com> wrote:
Hello,
I’m just wondering if there is any documentation on how to use IFileSystem
version VFileSystem009.
I can’t seem to find anything that explains things like whether there are
default search paths, the purpose of Mount and Unmount, how to add paths, etc.
Any help would be appreciated.
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