Hi,

I've been trying to record the weapon used on damage (using OnTakeDamage in
basecombatcharacter.cpp). Unfortunately, the CTakeDamageInfo object doesn't
seem to return a valid weapon with GetWeapon (it's NULL). It's possible the
m_hWeapon variable in CTakeDamageInfo is never set?

Is this the case, and if so, how do I figure out which weapon was used to
cause damage?

Many thanks
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