Make sure you load the ntdll symbols from the Microsoft symbol server, else it may not be able to walk past it in the stack.
Sent from my iPhone > On 16 Apr 2015, at 14:45, Jan Hartung <jan.hart...@gmx.de> wrote: > > Hi list, > > There is a crash in our game that’s bugging me for months now. It all comes > down to the function "Impact" in game\client\fx_impact.cpp. When I leave it > unaltered, sooner or later the game will crash but without a usable stack > trace. Even with debug DLLs and VS hooked up to the game, the stack trace > just shows ntdll.dll and neither our game code or Valve SDK code. However, > when I just exit the function via "return false" directly, there is no crash > at all – but also no wall impact decals, and that’s just weird. > Does anyone have any idea what could be causing this? If not, the only thing > I can do is move that "return false" down line by line, test the heck out of > it and see where it actually crashes. Kinda tedious, but I’m out of ideas > here. > > Jan > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders >
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