Make sure you load the ntdll symbols from the Microsoft symbol server, else it 
may not be able to walk past it in the stack.

Sent from my iPhone

> On 16 Apr 2015, at 14:45, Jan Hartung <jan.hart...@gmx.de> wrote:
> 
> Hi list,
>  
> There is a crash in our game that’s bugging me for months now. It all comes 
> down to the function "Impact" in game\client\fx_impact.cpp. When I leave it 
> unaltered, sooner or later the game will crash but without a usable stack 
> trace. Even with debug DLLs and VS hooked up to the game, the stack trace 
> just shows ntdll.dll and neither our game code or Valve SDK code. However, 
> when I just exit the function via "return false" directly, there is no crash 
> at all – but also no wall impact decals, and that’s just weird.
> Does anyone have any idea what could be causing this? If not, the only thing 
> I can do is move that "return false" down line by line, test the heck out of 
> it and see where it actually crashes. Kinda tedious, but I’m out of ideas 
> here.
>  
> Jan
>  
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