You probably use pev->colormap to set it on the server-side. In the client code you can see: m_nTopColor = m_pCurrentEntity->curstate.colormap & 0xFF; m_nBottomColor = (m_pCurrentEntity->curstate.colormap & 0xFF00) >> 8;
On 21 April 2015 at 19:40, Matas Lesinskas <peon...@gmail.com> wrote: > hmm maybe,but how about pev->colormap ? do you know what it does ? I > just found it in world.cpp > > 2015-04-21 12:15 GMT+03:00, Tom Schumann <schumann....@gmail.com>: > > Have a look in the client code at StudioModelRender.cpp at lines 1827 to > > 1842 or thereabouts (line numbers from the code on GitHub - look for the > > variables topcolor and bottomcolor if you can't find it). > > > > On 21 April 2015 at 18:18, Matas Lesinskas <peon...@gmail.com> wrote: > > > >> were can I find "topcolor" "bottomcolor" skin coloring code in > >> hlsdk(goldsrc hl code), I want to make hl monsters with random skin > >> colors like in left 4 dead 2 for my goldsrc mod. I know player model > >> use it but I cant find this line. > >> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > >> > >> > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > >
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