Thank you for the answer but i need link the entities for place monsters via map and don't for text/cfg how is done.
I don't know what is the method more efficient for this. Sorry for my bad english haha Thanks a lot! 2017-02-27 14:25 GMT-03:00 Sam Vanheer <duo...@hotmail.com>: > You'll need to add your monsters in the monster_types list, and add an > entry in the spawn_monster function's switch statement that matches the > index in the list. > > For example, the last entry is the Zombie, with a name of "zombie", at > index 13. > > > There is already a barney monster defined in this list so you can use > that. If you need to add your own, add the name before the last entry > (the "", FALSE part), then add your monster to the switch with a > matching index. > > This is the previous index + 1, so adding a new monster would have index > 14. > > Don't forget to include the header that declares the monster class as > well, if it isn't declared in cmbasemonster.h. > > > This plugin seems to be rather inefficient in design, so if you can you > should redesign this. If you don't understand why then there's no need > to worry; this does work, albeit poorly. > > > Op 27/02/2017 om 18:09 schreef SK G: > > Exactly It's the same bro if you can help me i appreciate very much > > > > if you need the source pack i send you via private mail > > > > 2017-02-27 13:29 GMT-03:00 Sam Vanheer <duo...@hotmail.com>: > > > >> Could you post the entire compile log, it looks like there are errors > >> elsewhere that are cascading to cause this problem. > >> > >> > >> Op 27/02/2017 om 17:20 schreef SK G: > >>> Hi everyone. > >>> > >>> I need help with MonsterMod for Metamod I'm trying link the entities > with > >>> them and I got this error > >>> > >>> error C2065: 'monster_barney' : undeclared identifier > >>> error C2275: 'CMTalkMonster' : illegal use of this type as an > expression > >>> > >>> I'm using this LINK_ENTITY_TO_CLASS( monster_barney, CMBarney ); > >>> > >>> Thanks a lot! > >>> _______________________________________________ > >>> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > >>> > >> _______________________________________________ > >> To unsubscribe, edit your list preferences, or view the list archives, > >> please visit: > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > >> > >> > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: https://list.valvesoftware.com/cgi-bin/mailman/listinfo/hlcoders