Thank you for the answer but i need link the entities for place monsters
via map and don't for text/cfg how is done.

I don't know what is the method more efficient for this.

Sorry for my bad english haha

Thanks a lot!

2017-02-27 14:25 GMT-03:00 Sam Vanheer <duo...@hotmail.com>:

> You'll need to add your monsters in the monster_types list, and add an
> entry in the spawn_monster function's switch statement that matches the
> index in the list.
>
> For example, the last entry is the Zombie, with a name of "zombie", at
> index 13.
>
>
> There is already a barney monster defined in this list so you can use
> that. If you need to add your own, add the name before the last entry
> (the "", FALSE part), then add your monster to the switch with a
> matching index.
>
> This is the previous index + 1, so adding a new monster would have index
> 14.
>
> Don't forget to include the header that declares the monster class as
> well, if it isn't declared in cmbasemonster.h.
>
>
> This plugin seems to be rather inefficient in design, so if you can you
> should redesign this. If you don't understand why then there's no need
> to worry; this does work, albeit poorly.
>
>
> Op 27/02/2017 om 18:09 schreef SK G:
> > Exactly It's the same bro if you can help me i appreciate very much
> >
> > if you need the source pack i send you via private mail
> >
> > 2017-02-27 13:29 GMT-03:00 Sam Vanheer <duo...@hotmail.com>:
> >
> >> Could you post the entire compile log, it looks like there are errors
> >> elsewhere that are cascading to cause this problem.
> >>
> >>
> >> Op 27/02/2017 om 17:20 schreef SK G:
> >>> Hi everyone.
> >>>
> >>> I need help with MonsterMod for Metamod I'm trying link the entities
> with
> >>> them and I got this error
> >>>
> >>> error C2065: 'monster_barney' : undeclared identifier
> >>> error C2275: 'CMTalkMonster' : illegal use of this type as an
> expression
> >>>
> >>> I'm using this LINK_ENTITY_TO_CLASS( monster_barney, CMBarney );
> >>>
> >>> Thanks a lot!
> >>> _______________________________________________
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> >>
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