Hey there,
I second this. In fact, it’s a need for Linux servers.
Default SSDK2013 and mods are now crashing on Linux Source SDK 2013 Dedicated
Server with latest SteamCMD branch, as of that 2018 24th July update. Mine
crashes on server map load when the ‘mapcycle_default.txt’ / ‘mapcycle.txt’
exists. This is NOT a bug due to game code logic, but from malloc(), called
while parsing the file. Here is a brief stacktrace:
Using map cycle file 'cfg/mapcycle_default.txt'. ('cfg/mapcycle.txt' was not
found.)
*** Error in `./srcds_linux': malloc(): memory corruption: 0x09cf8638 ***
======= Backtrace: =========
/lib/i386-linux-gnu/libc.so.6(+0x67377)[0xf7cee377]
/lib/i386-linux-gnu/libc.so.6(+0x6d2f7)[0xf7cf42f7]
/lib/i386-linux-gnu/libc.so.6(+0x6f3f2)[0xf7cf63f2]
The server, if started after removing the crashing ‘mapcycle_default.txt’ file,
does not crash, but as this crash purely looks like a compatibility issue, we
can’t expect the rest of execution to be safe anymore.
So, I would like you can take this into consideration, and update the SSDK2013
code repository if this is the solution. Thanks.
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