The rules for how voice communication is handled are in the game .dll, so
each mod can write it's own set of rules. By using "sv_alltalk 1", you're
choosing to ignore the game .dll rules and just forward the voice stream to
everyone in the server.
What you're describing would need to be changed in the game .dll rules,
which is something we can look into for the next release.
-Eric
-----Original Message-----
From: Eric Hall [mailto:[EMAIL PROTECTED]]
Sent: Thursday, September 20, 2001 1:49 PM
To: [EMAIL PROTECTED]
Subject: RE: server settings and client ability to use voice
communication
Ryan: it seems to be all or nothing, which is frustrating. I'd like to set
it
so that voicecomm while alive is to teammates only, while after dying,
everyone
can chat back and forth, voice version of mm1, basically. Unfortunately
there
doesn't seem to be a setting for that. Valve?
Eric (the Deacon remix)
http://www.firekite.com
> -----Original Message-----
> From: Ryan McCullough [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, September 20, 2001 2:19 PM
> To: [EMAIL PROTECTED]
> Subject: RE: server settings and client ability to use voice
> communication
>
>
>
> yeah, but can you then select to talk with everyone or team? Basically I
> want to be able to talk smack to everyone, but talk strategy with my team.
> BTW, anyone save that link for headphones from the hl update? I need to
buy
> some good headphones with a microphone. Thanks.
>
> -----Original Message-----
> From: Patrick Devin Wigington [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, September 20, 2001 12:18 PM
> To: [EMAIL PROTECTED]
> Subject: server settings and client ability to use voice communication
>
>
>
>
> Clients were not able to communicate by voice to other teams in
> hldm. I
> then set to sv_alltalk 1 (sv_alltalk 0 was default). Now it seems that the
> clients cant turn off/mute anyones voice
>
> Any suggestions
>
>