Make sure sv_alltalk is really set to 0.

Eric (the Deacon remix)
http://www.firekite.com


> -----Original Message-----
> From: Daniel Brandt [mailto:[EMAIL PROTECTED]]
> Sent: Friday, September 21, 2001 8:38 AM
> To: [EMAIL PROTECTED]
> Subject: RE: The dead speaks
>
>
>
> I'm sorry but this is not the case. I have not changed any settings and
> still dead teammates can speak to alive teammates..
>
> How do you change the settings though?
>
> // Daniel
>
>   That which is overdesigned, too highly specific, anticipates outcome;
>   the anticipation of outcome guarantees, if not failure, the abcense
>   of grace. - Willam Gibson
>
> -----Original Message-----
> From: HL Server [mailto:[EMAIL PROTECTED]]
> Sent: den 21 september 2001 15:24
> To: [EMAIL PROTECTED]
> Subject: Re: The dead speaks
>
>
>
> The default is:
>
> Alive people can hear Alive people on their team
> Dead people can hear Alive people
> Dead people can hear Dead people
> ... and to take it a step further ...
> Alive people cannot hear Dead people
>
> At 03:08 PM 09/21/2001 +0200, you wrote:
> >Although it sounds like a bad 1950's horror flick, this is a problem on my
> >newly updated CS server.
> >
> >Apparently dead teamates can help alive ones via voicecom. I have
> >mp_forcechasecam set to 1 but you can still say where you got killed, where
> >you dropped the bomb and so on, plus you can help your pal by peeking
> around
> >corners and stuff like that..
> >
> >Did I just miss an important CVAR or what's the deal? I might have missed
> >something while I deleted all of yesterdays "Little boy from Balaclavia"
> >posts.. please forgive me if this is the case and direct me to the answer..
> >
> >// Daniel
> >
> >   That which is overdesigned, too highly specific, anticipates outcome;
> >   the anticipation of outcome guarantees, if not failure, the abcense
> >   of grace. - Willam Gibson
>
>


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