Mine has been running 66 hours with no crashes - not one. I'm actually
surprised (knock on wood). Once I got it running, it's not had any problems
at all. I'm running OZ, and I'm running a maplist of about 100 screwball
maps, with just a few valve standards mixed in. However, some of my players
are complaining about getting dropped. Not certain if that is because of the
update or not.
I'm picking up lag with 7 players, where before I could comfortably run 7
players without a problem. I'm not certain that it's the upgrade, it could
be my ISP, I'm still watching to see if it's going to be a problem or not.
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Welcome to Ooks Pit of Death!
New map cycle! More bizzarre maps for your fragging pleasure!
This is Ooks Portland/Seattle Pit of Death 1001 maps OZ Death Match v2.3.2.
Rules - if it moves, kill it! If it doesn't move, then piss on it!
Get comfortable, turn up the sound, grab that mouse and prepare to die...
Located in Vancouver, Washington, USA
This server runs a random selection from my 1001 map collection.
OK, so I have 1,300 maps, but who's counting?
http://www.geocities.com/ooksserver/index.html
[EMAIL PROTECTED]
ICQ 14475005
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----- Original Message -----
From: "B. Hipp" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Saturday, September 22, 2001 2:34 PM
Subject: hlds 4108 crashing
>
> Ever since upgrading to the latest version, my TFC server has crashed 3
> times in 3 days. Once it crashed with only 2 players on it, while they
> were chatting. Anyone else experiencing similar problems? I have a plain
> vanilla install, no mods of any kind, all standard valve suppled maps in
> the mapcycle, etc., the only app running on a Windows NT 4 Workstation
with
> SP6a. The previous version ran rock solid for weeks at a time without any
> problems. I have since installed it from scratch to see if that will make
> any difference. The only change I have made to anything since the upgrade
> is to add sv_voiceenable 0 to the server.cfg file to help keep bandwidth
> down since I am sharing a T1 with other servers. If it crashes again, I
> will remove it to see if that is the culprit, even though I don't want to.
> Any other suggestions?
>
>
>