Thank you for staying on top of things.
You guys are doing a great job!

Paladin82

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of Eric Smith
Sent: Wednesday, October 24, 2001 1:48 PM
To: Half-Life Dedicated Server Mailing List
Subject: RE: [hlds] Clients dropping and "lagging" 4.1.0.8 b2


This might be related to the "long name" exploit currently being used.  It
causes severe lag with all the players in the server and sometimes crashes
the server.

We'll be releasing a fix for this either later today or tomorrow.  More
information will be sent to the mailing list when the release is ready.

-Eric

-----Original Message-----
From: Alex Lane [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, October 24, 2001 1:32 PM
To: [EMAIL PROTECTED]
Subject: [hlds] Clients dropping and "lagging" 4.1.0.8 b2

I seem to lose a few clients every 10/15 minutes. The symptoms are they
are experiencing "lag" yet their ping is under 60ms. Then they either
recover or drop.
Firewall log shows that there was a lot of UDP traffic on port 0 coming
from the clients. The firewall interprets this as a teardrop DoS attempt
and filters those packets.

This was not the case with 4.1.0.7. Is this related to the new voice
comms ? We could sacrifice the voice feature if need be.

Would it be possible that someone could publish what TCP and UDP ports
HLDS 4.1.0.8 b2 needs to have open ?



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